Jared Fong, Jonas Jarvers, Markus Kranzler, Ryan Michero
{"title":"寻找灵魂的样子","authors":"Jared Fong, Jonas Jarvers, Markus Kranzler, Ryan Michero","doi":"10.1145/3388767.3407342","DOIUrl":null,"url":null,"abstract":"Finding the look of the soul characters for the movie Soul was a challenging process. The art direction was based on a ethereal design and turned out to be a moving target during the look development collaboration between the different departments involved. While on a tight schedule, multiple technical approaches were taken in order to find solutions to the difficult design challenges. The final approach features a volumetric shading with a unique line treatment on extreme flexible yet simple and appealing character designs.","PeriodicalId":368810,"journal":{"name":"Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks","volume":"42 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Finding the Look of Souls\",\"authors\":\"Jared Fong, Jonas Jarvers, Markus Kranzler, Ryan Michero\",\"doi\":\"10.1145/3388767.3407342\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Finding the look of the soul characters for the movie Soul was a challenging process. The art direction was based on a ethereal design and turned out to be a moving target during the look development collaboration between the different departments involved. While on a tight schedule, multiple technical approaches were taken in order to find solutions to the difficult design challenges. The final approach features a volumetric shading with a unique line treatment on extreme flexible yet simple and appealing character designs.\",\"PeriodicalId\":368810,\"journal\":{\"name\":\"Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks\",\"volume\":\"42 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-08-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3388767.3407342\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3388767.3407342","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Finding the look of the soul characters for the movie Soul was a challenging process. The art direction was based on a ethereal design and turned out to be a moving target during the look development collaboration between the different departments involved. While on a tight schedule, multiple technical approaches were taken in order to find solutions to the difficult design challenges. The final approach features a volumetric shading with a unique line treatment on extreme flexible yet simple and appealing character designs.