面向H.264解码器设计的优化树型片上网络拓扑

Vu-Duc Ngo, Hae-Wook Choi, Younghwan Bae, Hanjin Cho
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引用次数: 1

摘要

基于异构半导体知识产权(IP)模块集成的需求,提出了一种新的芯片设计范式——片上网络。本文提出了采用三种不同的异构树状网络拓扑结构设计H.264解码器。根据H.264解码器各功能模块之间所需的事务数据,设计了网络吞吐量最大化的拓扑结构。本文还通过将这三种拓扑与其他常规拓扑(如二维网格和胖树)在吞吐量、功耗和大小方面进行比较来评估这三种拓扑。模拟的吞吐量和各种开关配置被用作功率建模工具的输入,称为Orion模型。因此,计算了三种拓扑结构的静态功率、面积和动态能量。实验结果表明,我们基于树的拓扑结构提供了与脂肪树相似的吞吐量,并且与二维网格相比具有更高的吞吐量,同时我们的芯片面积和功耗更小
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Optimized Tree-based Network on Chip Topologies for H.264 Decoder Design
A new chip design paradigm, so called network on chip, has been introduced based on the demand of integration of many heterogeneous semiconductor intellectual property (IP) blocks. In this paper, the H.264 decoder designed with three differently heterogenous tree-based network topologies are proposed. The topologies are designed so as to maximize the network throughput in accordance with the required transaction data between the functional modules of the H.264 decoder. This paper also evaluates these three topologies by comparing them to other regular topologies such as 2-D mesh and fat-tree with respects to throughput, power consumption and size. The simulated throughputs and various switch configurations are used as the inputs of the power modelling tool, known as Orion model. Hence, the static powers, areas, and dynamic energies of three topologies are calculated. The experiment results show that our tree-based topologies offer similar throughputs as fat-tree does and much higher throughputs compared to 2-D mesh while us less chip areas and power consumptions
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