具有几何纹理的模型的各向异性调整大小

Lin Chen, Xiangxu Meng
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引用次数: 12

摘要

模型调整大小是一种有用的模型重用技术。Kraevoy等人提出,非均匀模型调整大小能够在各向异性缩放过程中保留重要的几何特征。然而,许多实际物体包含各种几何纹理。与没有几何纹理的类似物体不同,即使底层表面相对简单,这种物体似乎也很难调整大小。本文提出了一种基于几何纹理转移的模型自动大小调整方法。利用几何纹理合成将几何纹理从下垫面分离出来,并在非均匀缩放的表面上再现。利用大小调整前后表面之间的自然对应关系,实现了具有多个几何纹理的表面的大小调整和几何纹理的自动恢复。实验结果表明,该方法在模型调整过程中能够有效、自动地保留几何纹理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Anisotropic resizing of model with geometric textures
Model resizing is a useful technique for model reuse. Introduced by Kraevoy et al., non-homogeneous model resizing is able to preserve important geometric features during anisotropic scaling. However, many practical objects contain various geometric textures. Different from similar objects without geometric textures, such objects seem as if extremely difficult to resize even if the underlying surfaces are relatively simple. In this paper, we present an automatic model resizing method based on geometric texture transfer. Geometric textures are separated from the underlying surfaces and reproduced on the non-homogenously scaled surfaces using geometric texture synthesis. By utilizing the natural correspondence between the surfaces before and after resizing, surfaces with multiple geometric textures can be resized and geometric texture recovered automatically. Experimental results show that our method effectively and automatically preserves geometric textures during the model resizing process.
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