面向异质学生群体的STEM教育AR体验的参与式设计:探索有形、模拟和互动的维度

B. Thompson, L. Levy, Amelia Lambeth, David Byrd, Joelle Alcaidinho, Iulian Radu, Maribeth Gandy Coleman
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引用次数: 8

摘要

在本文中,我们展示了一个多年参与式设计过程的结果,该过程探索了针对不同年龄和能力的学生的STEM教育的教育AR体验空间。我们的参与者包括教师、学生(5至14岁)、教育技术专家、游戏设计师和HCI研究人员。这项工作是根据国家教育课程指南进行的。这些活动包括开发一套指导我们构思过程的设计维度,与利益相关者一起迭代地设计、构建和评估六个原型,以及收集我们对目标学生使用AR STEM应用程序的观察结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Participatory Design of STEM Education AR Experiences for Heterogeneous Student Groups: Exploring Dimensions of Tangibility, Simulation, and Interaction
In this paper, we present the results of a multi-year participatory design process exploring the space of educational AR experiences for STEM education targeted at students of various ages and abilities. Our participants included teachers, students (ages five to fourteen), educational technology experts, game designers, and HCI researchers. The work was informed by state educational curriculum guidelines. The activities included developing a set of design dimensions which guided our ideation process, iteratively designing, building, and evaluating six prototypes with our stakeholders, and collecting our observations regarding the use of AR STEM applications by target students.
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