游戏网络社区中攻击性话题的动态和社会因素

M. Ryabov, N.A. Bochenkova
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引用次数: 0

摘要

揭示了网络游戏活跃玩家攻击性网络互动的主要特征。考虑了各种社会因素对网络互动中攻击性表现的影响。指出了侵略性螺纹出现和发展的基本触发因素。对于活跃玩家来说,游戏是他们日常生活的重要组成部分,许多情感反应都与之相关。游戏不仅具有休闲功能,还提供了自我实现和自我肯定的机会,包括在游戏社区中。攻击性是维持一个人在社区中的地位的一种相对廉价的资源,因为在线,特别是在保持匿名的情况下,大大降低了社区对越轨行为的报复能力。大多数情况下,攻击性会引起攻击性反应,但通常不会持续太久。具有社会意义的重大事件可能是交际中出现攻击性的主要因素,也可能是为基于民族或任何其他理由的侮辱提供额外空间的附带因素。然而,这款游戏的主题却是充满攻击性的。攻击性是在比赛团队互动不成功的背景下发生的,也是“球迷”纠纷的一种表现,不同球队的球迷侮辱对手。因此,以下是游戏主题群组用户在公开讨论中表现出攻击性的理由。首先,摆脱引导行为规范的社会角色的能力。其次,几个参与者造成的肤浅沟通。此外,在消极线索中有表现侵略的冲动。这些帖子的主题都与社会问题相呼应,或者揭示了个人的挫败感,以及带有攻击性的用户评论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
DYNAMICS AND SOCIAL FACTORS OF AGGRESSIVE THREADS IN GAMING INTERNET COMMUNITIES
The main features of aggressive network interaction among active players in online games are revealed. The influence of various social factors on the manifestation of aggression in network interaction is considered. The basic triggers for the emergence and development of an aggressive thread are indicated. For active gamers, the game is an important part of everyday life, many emotional reactions are associated with it. The game has not only a leisure function, but also provides opportunities for self-realization and self-affirmation, including in gaming communities. Aggression is a relatively cheap resource for maintaining one's position in the community, since online, especially when anonymity is maintained, significantly reduces the community's ability to retaliate against deviant behavior. Most often, aggression causes an aggressive response, however, as a rule, not too long. Socially significant events can serve as the main factor in the emergence of aggression in communication, as well as a side element that gives additional space for insults on national or any other grounds. Nevertheless, the gaming theme prevails in aggressive threads. Aggression occurs against the background of unsuccessful game team interaction, and also as a manifestation of "fan" disputes, when fans of different teams insult opponents. Thus, the following grounds can be singled out for the manifestation of aggression in public discussions by users of groups with a gaming theme. First, the ability to move away from social roles that guide the norms of behavior. Secondly, superficial communication caused by several participants. In addition, in negative threads there are impulses for the manifestation of aggression. These are both topics of posts that have echoes of social problems or reveal a sense of frustration in individuals, as well as user comments that are of an aggressive nature.
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