{"title":"游戏网络社区中攻击性话题的动态和社会因素","authors":"M. Ryabov, N.A. Bochenkova","doi":"10.35634/2587-9030-2022-6-3-324-334","DOIUrl":null,"url":null,"abstract":"The main features of aggressive network interaction among active players in online games are revealed. The influence of various social factors on the manifestation of aggression in network interaction is considered. The basic triggers for the emergence and development of an aggressive thread are indicated. For active gamers, the game is an important part of everyday life, many emotional reactions are associated with it. The game has not only a leisure function, but also provides opportunities for self-realization and self-affirmation, including in gaming communities. Aggression is a relatively cheap resource for maintaining one's position in the community, since online, especially when anonymity is maintained, significantly reduces the community's ability to retaliate against deviant behavior. Most often, aggression causes an aggressive response, however, as a rule, not too long. Socially significant events can serve as the main factor in the emergence of aggression in communication, as well as a side element that gives additional space for insults on national or any other grounds. Nevertheless, the gaming theme prevails in aggressive threads. Aggression occurs against the background of unsuccessful game team interaction, and also as a manifestation of \"fan\" disputes, when fans of different teams insult opponents. Thus, the following grounds can be singled out for the manifestation of aggression in public discussions by users of groups with a gaming theme. First, the ability to move away from social roles that guide the norms of behavior. Secondly, superficial communication caused by several participants. In addition, in negative threads there are impulses for the manifestation of aggression. These are both topics of posts that have echoes of social problems or reveal a sense of frustration in individuals, as well as user comments that are of an aggressive nature.","PeriodicalId":263017,"journal":{"name":"Вестник Удмуртского университета. Социология. Политология. Международные отношения","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-09-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"DYNAMICS AND SOCIAL FACTORS OF AGGRESSIVE THREADS IN GAMING INTERNET COMMUNITIES\",\"authors\":\"M. Ryabov, N.A. Bochenkova\",\"doi\":\"10.35634/2587-9030-2022-6-3-324-334\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The main features of aggressive network interaction among active players in online games are revealed. The influence of various social factors on the manifestation of aggression in network interaction is considered. The basic triggers for the emergence and development of an aggressive thread are indicated. For active gamers, the game is an important part of everyday life, many emotional reactions are associated with it. The game has not only a leisure function, but also provides opportunities for self-realization and self-affirmation, including in gaming communities. Aggression is a relatively cheap resource for maintaining one's position in the community, since online, especially when anonymity is maintained, significantly reduces the community's ability to retaliate against deviant behavior. Most often, aggression causes an aggressive response, however, as a rule, not too long. Socially significant events can serve as the main factor in the emergence of aggression in communication, as well as a side element that gives additional space for insults on national or any other grounds. Nevertheless, the gaming theme prevails in aggressive threads. Aggression occurs against the background of unsuccessful game team interaction, and also as a manifestation of \\\"fan\\\" disputes, when fans of different teams insult opponents. Thus, the following grounds can be singled out for the manifestation of aggression in public discussions by users of groups with a gaming theme. First, the ability to move away from social roles that guide the norms of behavior. Secondly, superficial communication caused by several participants. In addition, in negative threads there are impulses for the manifestation of aggression. These are both topics of posts that have echoes of social problems or reveal a sense of frustration in individuals, as well as user comments that are of an aggressive nature.\",\"PeriodicalId\":263017,\"journal\":{\"name\":\"Вестник Удмуртского университета. Социология. Политология. 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DYNAMICS AND SOCIAL FACTORS OF AGGRESSIVE THREADS IN GAMING INTERNET COMMUNITIES
The main features of aggressive network interaction among active players in online games are revealed. The influence of various social factors on the manifestation of aggression in network interaction is considered. The basic triggers for the emergence and development of an aggressive thread are indicated. For active gamers, the game is an important part of everyday life, many emotional reactions are associated with it. The game has not only a leisure function, but also provides opportunities for self-realization and self-affirmation, including in gaming communities. Aggression is a relatively cheap resource for maintaining one's position in the community, since online, especially when anonymity is maintained, significantly reduces the community's ability to retaliate against deviant behavior. Most often, aggression causes an aggressive response, however, as a rule, not too long. Socially significant events can serve as the main factor in the emergence of aggression in communication, as well as a side element that gives additional space for insults on national or any other grounds. Nevertheless, the gaming theme prevails in aggressive threads. Aggression occurs against the background of unsuccessful game team interaction, and also as a manifestation of "fan" disputes, when fans of different teams insult opponents. Thus, the following grounds can be singled out for the manifestation of aggression in public discussions by users of groups with a gaming theme. First, the ability to move away from social roles that guide the norms of behavior. Secondly, superficial communication caused by several participants. In addition, in negative threads there are impulses for the manifestation of aggression. These are both topics of posts that have echoes of social problems or reveal a sense of frustration in individuals, as well as user comments that are of an aggressive nature.