虚拟雕刻和变形体建模

K. Hui, H. Leung
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引用次数: 8

摘要

体建模技术能够对拓扑结构可能发生变化的对象进行建模,在虚拟雕刻中得到了广泛的应用。一种常见的做法是提供形状编辑工具,用于从体积模型中添加或删除材料。从体模型生成实体网格是一个耗时的过程。体积数据的修改将需要为变形过程重新生成实体网格。本文采用边界元方法。由于变形是基于体数据的等面计算的,这就消除了从体数据生成实体网格的需要。通过将变形网格转换为体数据,可以利用现有的体建模技术进一步处理变形体模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual sculpting and deformable volume modelling
Volume modeling techniques are capable of modeling objects with possible change in topology and is widely used in virtual sculpting. A common practice is to provide shape-editing tools for adding or removing material from a volume model. Generating a solid mesh from a volume model is a time consuming process. A modification in the volume data will require a solid mesh to be regenerated for the deformation process. In this paper, the boundary element approach is adopted. Since the deformation is computed based on the iso-surface of the volume data, this eliminates the need for generating solid mesh from the volume data. By converting the deformed mesh to volume data, a deformed volume model can be further manipulated with existing volume modelling techniques.
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