{"title":"机器人世界杯仿真中基于树搜索的在线合作行为规划","authors":"Hidehisa Akiyama, S. Aramaki, T. Nakashima","doi":"10.1109/iNCoS.2012.83","DOIUrl":null,"url":null,"abstract":"In this paper, we propose a tree search approach to generate and evaluate cooprative behavior online in multiagent systems. It was difficult to apply a tree search methodology to tasks that the state-action space is continuous and requires realtimeness. However, it has become possible to apply such an approach since the computational resources became more powerful today. We applied a tree search method to the Robo Cup soccer 2D simulation and analyzed its effect by evaluating the team performance.","PeriodicalId":287478,"journal":{"name":"2012 Fourth International Conference on Intelligent Networking and Collaborative Systems","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-09-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"20","resultStr":"{\"title\":\"Online Cooperative Behavior Planning Using a Tree Search Method in the RoboCup Soccer Simulation\",\"authors\":\"Hidehisa Akiyama, S. Aramaki, T. Nakashima\",\"doi\":\"10.1109/iNCoS.2012.83\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we propose a tree search approach to generate and evaluate cooprative behavior online in multiagent systems. It was difficult to apply a tree search methodology to tasks that the state-action space is continuous and requires realtimeness. However, it has become possible to apply such an approach since the computational resources became more powerful today. We applied a tree search method to the Robo Cup soccer 2D simulation and analyzed its effect by evaluating the team performance.\",\"PeriodicalId\":287478,\"journal\":{\"name\":\"2012 Fourth International Conference on Intelligent Networking and Collaborative Systems\",\"volume\":\"2 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-09-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"20\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 Fourth International Conference on Intelligent Networking and Collaborative Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/iNCoS.2012.83\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 Fourth International Conference on Intelligent Networking and Collaborative Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/iNCoS.2012.83","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Online Cooperative Behavior Planning Using a Tree Search Method in the RoboCup Soccer Simulation
In this paper, we propose a tree search approach to generate and evaluate cooprative behavior online in multiagent systems. It was difficult to apply a tree search methodology to tasks that the state-action space is continuous and requires realtimeness. However, it has become possible to apply such an approach since the computational resources became more powerful today. We applied a tree search method to the Robo Cup soccer 2D simulation and analyzed its effect by evaluating the team performance.