平铺显示对多屏幕沉浸式虚拟环境性能的影响

A. Agana, Megha Davalath, Ann McNamara, F. Parke
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引用次数: 0

摘要

新的沉浸式显示系统正在兴起,为呈现3D数据和虚拟世界提供了新的平台[7][12]。然而,很少有人花时间评估这些系统,或者从人为因素的角度提供指导设计原则。本研究的目的是比较两种沉浸式显示器的性能和用户交互。目标是将低成本、多屏幕、空间沉浸式可视化设施与更昂贵的系统进行比较。该低成本系统使用现成的组件进行设计,并通过将LCD显示器排列成平铺的半圆来构建[7]。较为昂贵的系统是由罗克韦尔柯林斯公司设计的半刚性、后投影、连续曲面屏幕[8]。我们的假设是,低成本的系统提供了感知上等效的视觉体验,尽管连接的显示屏引入了图像接缝。心理物理实验将通过人类基于表现的判断来比较这两个系统。通过从实验中获得的知识,结果应该使沉浸式可视化系统的可用性在目前无法负担此类系统或证明费用合理的地区成为可能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The effect of tiled display on performance in multi-screen immersive virtual environments
New immersive display systems are emerging, providing new platforms to present 3D data and virtual worlds [7][12]. However, little effort has been spent evaluating these systems, or providing guiding design principles from a human factors point of view. The objective of the proposed work is to compare performance and user interaction across two immersive displays. The goal is to compare a low-cost, multi-screen, spatially immersive visualization facility to a more expensive system. The low cost system is designed using off-the-shelf components and constructed by arranging LCD displays in a tiled semi-circle [7]. The more expensive system is a semi-rigid, rear projected, continuous curved screen, designed by Rockwell Collins [8]. Our hypothesis is that low-cost systems present a perceptually equivalent visual experience, despite image seams introduced by the connecting display screens. Psychophysical experimentation will compare the two systems through human judgements based on performance. The outcomes, through knowledge gained from the experiments, should make availability of immersive visualization systems possible in areas currently unable to afford such systems or justify the expense.
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