有形视口:在桌面环境中摆脱平面

Renaud Gervais, J. Roo, M. Hachet
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引用次数: 21

摘要

空间增强现实和有形交互丰富了标准计算机I/O空间。基于这种模式的系统提供了新的用户体验,并在各个领域开辟了有趣的视角。另一方面,这样的系统往往存在于标准桌面范例之外,因此,它们不能从桌面环境的丰富性和多功能性中获益。在这项工作中,我们建议在标准桌面环境中将物理可视化和有形交互结合在一起。我们介绍了有形视口的概念,这是一个屏幕上的窗口,它在增强对象和计算机屏幕之间创建了一个动态链接,允许基于屏幕的光标以无缝的方式移动到对象上。我们描述了这个概念的实现,并探索了围绕它的交互空间。初步评价表明,该隐喻对用户是透明的,同时提供了有形的好处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Tangible Viewports: Getting Out of Flatland in Desktop Environments
Spatial augmented reality and tangible interaction enrich the standard computer I/O space. Systems based on such modalities offer new user experiences and open up interesting perspectives in various fields. On the other hand, such systems tend to live outside the standard desktop paradigm and, as a consequence, they do not benefit from the richness and versatility of desktop environments. In this work, we propose to join together physical visualization and tangible interaction within a standard desktop environment. We introduce the concept of Tangible Viewport, an on-screen window that creates a dynamic link between augmented objects and computer screens, allowing a screen-based cursor to move onto the object in a seamless manner. We describe an implementation of this concept and explore the interaction space around it. A preliminary evaluation shows the metaphor is transparent to the users while providing the benefits of tangibility.
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