海报:基于情感的BGM自动选择的情感分析

N. A. Konan, H. Suwa, Yutaka Arakawa, K. Yasumoto
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引用次数: 2

摘要

当我们编辑视频或照片幻灯片时,为每个场景/剪辑选择/分配合适的背景音乐(BGM)是至关重要的。然而,这是一项艰巨的任务。为了实现BGM的自动选择/分配,我们提出了一种为各种BGM自动分配情感标签的方法。为了实现这种方法,我们需要一个对BGM进行分类的模型。为了构建我们的模型,我们使用了一组电影场景bgm,其中14个用户被标记为五(5)种不同的情绪:爱、惊喜、喜悦、悲伤和恐惧。在确认他们的协议后,我们提取了我们数据集的每个音频文件的特征。使用机器学习工具WEKA和随机森林算法,我们建立了一个模型。通过交叉验证过程,我们评估了我们的模型,并获得了94%的准确率来预测BGM中的情绪,证明了所提出方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Poster: Sentiment Analysis of BGM Toward Automatic BGM Selection Based on Emotion
It is essential to select/assign appropriate background mu- sic (BGM) for each scene/cut when we edit a video or a slideshow of photos. However, it is a laborious task. Aim- ing to realise automatic BGM selection/assignment, we pro- pose a method to automatically assign emotion tag to various BGM. To realise this method, we need a model for classify- ing BGM. To build our model, we use a set of movie scene BGMs that a group of 14 users tagged with five (5) differ- ent sentiments: Love, Surprise, Joy, Sadness, and Fear. Af- ter confirming their agreements, we extracted the features of each audio file of our dataset. Using the machine-learning tool WEKA and the random forest algorithm, we built a model. Through a cross validation process, we evaluated our model and obtained an accuracy of 94% in prediction of the emotion in the BGM, demonstrating the effectiveness of the proposed approach.
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