蒙特卡罗树搜索算法的收敛性及正确性分析——以2 × 4中国黑棋为例

Hung-Jui Chang, Chih-wen Hsueh, T. Hsu
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引用次数: 5

摘要

UCT算法的收敛性和正确性是一个研究热点问题。以往的研究表明,基于uct的算法在同时回合或随机回合博弈中具有收敛性,但对于传统的交替回合博弈却知之甚少。本文分析了UCT算法在2人不完全信息交替博弈2 × 4中国象棋(CDC)中的性能。UCT算法的性能通过正确率和收敛速度来衡量。正确性由UCT算法输出与具有最佳博弈论值的相同移动的百分比来定义。收敛速度由一组移动的熵来定义,这些移动是由UCT算法使用相同次数的迭代输出的。实验结果表明了UCT算法在CDC中的收敛性,这也可以用来解释UCT算法中存在收益递减的问题。实验结果还表明,UCT算法并不总是输出具有最佳博弈论价值的走法,而是输出具有最高获胜机会的走法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Convergence and correctness analysis of Monte-Carlo tree search algorithms: A case study of 2 by 4 Chinese dark chess
The convergence and correctness of the UCT algorithm is a hot research problem. Previous research has shown the convergence of UCT-based algorithm on simultaneous turns or random turns games, but little is known for traditional alternating turns games. In this paper, we analyze the performance of the UCT algorithm in a 2-player imperfect information alternating turns game, 2 × 4 Chinese dark chess (CDC). The performance of the UCT algorithm is measured by the correctness rate and convergence speed. The correctness is defined by the percentage that the UCT algorithm outputs the same move with the one having the best game theoretic value. The convergence speed is defined by the entropy of a set of moves, which are output by the UCT algorithm using the same number of iterations. Experimental result shows the convergence of the UCT algorithm in the CDC, which can also be applied to explain the existence of diminishing returns in the UCT algorithm. Experimental result also shows an UCT algorithm does not always output moves with the best game theoretic value, but these with the highest chance of winning.
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