S. Susilawati, Farid Husin, F. Wirakusumah, Meita Dhamayanti, Herry Herman, Ruswana Anwar, N. Sekarwana
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The respondents divided into two groups, the first one treated by KEPO game is 32 students of Public Junior High School 50 Bandung, while the control group was 32 students of Public Junior High School 8 Bandung, get counseling from Ujungberung Indah Public Health Center; the entire research conducted in April−May 2017. Research result shows the percentage differential of satisfaction average score improvement on both groups. The treatment group produces percentage of content 14.6%, display 23.6%, accuracy 11.4%, easiness 12.4%, and correctness 17%. In the other hand, control group produces content 5%, display 3%, accuracy 4.3%, easiness 2.8%, and correctness 4.7% with a p value for each indicator was p 0,05 kelompok kontrol. Secara keseluruhan, diketahui bahwa kepuasan remaja dari kelima aspek kepuasan dalam menggunakan gim KEPO memiliki perbedaan yang bermakna p<0,05 dengan persentase puas 84%. 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引用次数: 1
摘要
青少年的生殖健康是应当考虑的主要问题。为了解决这一问题,需要在Android智能手机上使用一种媒介——生殖健康/ kesehatan reduksi (KEPO)游戏。目的是分析KEPO游戏对女性青少年满意度五个维度的影响。研究方法为准实验,研究设计采用前测后测,对照组设计。抽样技术采用简单随机抽样。调查对象为万隆市公立初中12 ~ 15岁女学生64名。被调查者分为两组,第一组为32名万隆市公立初中50中学的学生,对照组为32名万隆市公立初中8中学的学生,在Indah市Ujungberung公共卫生中心接受咨询;整个研究于2017年4月至5月进行。研究结果显示,两组的满意度平均得分提高的百分比差异。治疗组产生率14.6%,显示率23.6%,准确度11.4%,容易度12.4%,正确性17%。另一方面,对照组产生内容5%,显示3%,准确度4.3%,容易度2.8%,正确性4.7%,各指标p值为p 0.05 kelompok对照。Secara keseluruhan, diketahui bahwa kepuasan remaja dari kelima ask kepuasan dalam menggunakan gim KEPO memoriliki perbedaan and yang bermakna p< 0.05, dengan代表率为84%。猴,猴,猴,猴,猴,猴,猴,猴,猴,猴,猴,猴,猴,猴。
The Use Reproductive Health Game (KEPO Game) on Female Adolescent’s Five Dimensions Satisfaction
The adolescent’s reproductive health is the major problem that should take into consideration. To solve this problem, it needs an alternative strategy by using a media, reproductive health/ kesehatan reproduksi (KEPO) game, in Android smartphone. The aim is analyzing the effect of KEPO game on the five dimensions of female adolescent’s satisfaction. The research method was quasi-experiment, and the research design used pre-test post-test with control group design. The sampling technique used simple random sampling. The subject was 64 respondents of female student age of 12−15 years old in public junior high school in Bandung city. The respondents divided into two groups, the first one treated by KEPO game is 32 students of Public Junior High School 50 Bandung, while the control group was 32 students of Public Junior High School 8 Bandung, get counseling from Ujungberung Indah Public Health Center; the entire research conducted in April−May 2017. Research result shows the percentage differential of satisfaction average score improvement on both groups. The treatment group produces percentage of content 14.6%, display 23.6%, accuracy 11.4%, easiness 12.4%, and correctness 17%. In the other hand, control group produces content 5%, display 3%, accuracy 4.3%, easiness 2.8%, and correctness 4.7% with a p value for each indicator was p 0,05 kelompok kontrol. Secara keseluruhan, diketahui bahwa kepuasan remaja dari kelima aspek kepuasan dalam menggunakan gim KEPO memiliki perbedaan yang bermakna p<0,05 dengan persentase puas 84%. Simpulan, terdapat pengaruh penggunaan gim KEPO terhadap lima dimensi kepuasan remaja perempuan.