基于多分辨率照片拼接数据库的三维实时视角生成研究

Hooks J.T., Martinsen G.J., Devarajan V.
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引用次数: 5

摘要

通过在三维地形高程模型上映射数字化地形照片来实现计算机生成场景的真实感纹理具有许多实时应用。例如,战斗任务排练通过描绘特定的地理地形而得到加强。本文解决了显示分辨率有限、高质量、无混叠视角输出图像和使用一组预滤波的多分辨率纹理图时产生的基本像素处理要求。为此,首先建立了一个透视场景生成模型。然后确定了视点方向和高度变化对实时像素处理要求的影响。最后,提出了一种权衡分析,描述了每帧像素与用于形成多分辨率图像数据库的比例因子之间的关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
On 3-D Real-Time Perspective Generation from a Multiresolution Photo-Mosaic Data Base

Photo-realistic texturing of computer-generated scenes by mapping a digitized terrain photograph on a three dimensional terrain elevation model has many real-time applications. Combat mission rehearsal, for instance, is enhanced by portraying geo-specific terrain. This paper addresses fundamental pixel processing requirements which result when display resolution limited, high quality, alias free perspective output imagery is sought and when a set of prefiltered multi-resolution texture maps is used. To this end, a perspective scene generation model is developed first. Then the ramifications of the real-time pixel processing requirements are determined when perspective eyepoint orientation and altitude are changed. Finally, a trade-off analysis is presented that characterizes the relationship between pixels per frame and the scaling factor used to form the multi-resolution imagery data base.

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