{"title":"基于多分辨率照片拼接数据库的三维实时视角生成研究","authors":"Hooks J.T., Martinsen G.J., Devarajan V.","doi":"10.1006/cgip.1993.1025","DOIUrl":null,"url":null,"abstract":"<div><p>Photo-realistic texturing of computer-generated scenes by mapping a digitized terrain photograph on a three dimensional terrain elevation model has many real-time applications. Combat mission rehearsal, for instance, is enhanced by portraying geo-specific terrain. This paper addresses fundamental pixel processing requirements which result when display resolution limited, high quality, alias free perspective output imagery is sought and when a set of prefiltered multi-resolution texture maps is used. To this end, a perspective scene generation model is developed first. Then the ramifications of the real-time pixel processing requirements are determined when perspective eyepoint orientation and altitude are changed. Finally, a trade-off analysis is presented that characterizes the relationship between pixels per frame and the scaling factor used to form the multi-resolution imagery data base.</p></div>","PeriodicalId":100349,"journal":{"name":"CVGIP: Graphical Models and Image Processing","volume":"55 5","pages":"Pages 333-345"},"PeriodicalIF":0.0000,"publicationDate":"1993-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1006/cgip.1993.1025","citationCount":"5","resultStr":"{\"title\":\"On 3-D Real-Time Perspective Generation from a Multiresolution Photo-Mosaic Data Base\",\"authors\":\"Hooks J.T., Martinsen G.J., Devarajan V.\",\"doi\":\"10.1006/cgip.1993.1025\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>Photo-realistic texturing of computer-generated scenes by mapping a digitized terrain photograph on a three dimensional terrain elevation model has many real-time applications. Combat mission rehearsal, for instance, is enhanced by portraying geo-specific terrain. This paper addresses fundamental pixel processing requirements which result when display resolution limited, high quality, alias free perspective output imagery is sought and when a set of prefiltered multi-resolution texture maps is used. To this end, a perspective scene generation model is developed first. Then the ramifications of the real-time pixel processing requirements are determined when perspective eyepoint orientation and altitude are changed. Finally, a trade-off analysis is presented that characterizes the relationship between pixels per frame and the scaling factor used to form the multi-resolution imagery data base.</p></div>\",\"PeriodicalId\":100349,\"journal\":{\"name\":\"CVGIP: Graphical Models and Image Processing\",\"volume\":\"55 5\",\"pages\":\"Pages 333-345\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1993-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1006/cgip.1993.1025\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"CVGIP: Graphical Models and Image Processing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1049965283710254\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"CVGIP: Graphical Models and Image Processing","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1049965283710254","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
On 3-D Real-Time Perspective Generation from a Multiresolution Photo-Mosaic Data Base
Photo-realistic texturing of computer-generated scenes by mapping a digitized terrain photograph on a three dimensional terrain elevation model has many real-time applications. Combat mission rehearsal, for instance, is enhanced by portraying geo-specific terrain. This paper addresses fundamental pixel processing requirements which result when display resolution limited, high quality, alias free perspective output imagery is sought and when a set of prefiltered multi-resolution texture maps is used. To this end, a perspective scene generation model is developed first. Then the ramifications of the real-time pixel processing requirements are determined when perspective eyepoint orientation and altitude are changed. Finally, a trade-off analysis is presented that characterizes the relationship between pixels per frame and the scaling factor used to form the multi-resolution imagery data base.