{"title":"有趣的游戏堵塞:设计结果的指导方针","authors":"William Goddard, Richard Byrne, F. Mueller","doi":"10.1145/2677758.2677778","DOIUrl":null,"url":null,"abstract":"Game jams are social events involving the integration of various game making disciplines (e.g. programming, art, design) to make games under constraints, such as a short fixed time. Game jams are emerging in areas such as research, education, and industry as events to facilitate game making for designed outcomes; i.e. outcomes elicited from appropriately designed game jams. Game jams continue to grow and be appropriated to new contexts, however, little is known about how to design game jams to facilitate designed outcomes. We identify participation in game jams as a constructive form of play defined as ludic craft. Consequently, we investigate the properties (e.g. rules) of game jams under the lens of play on the playful vs. gameful continuum. Reflecting on our experiences as facilitators and participants of jams in indie, industry, and academic contexts, we have derived a set of guidelines for game jams to facilitate ludic craft in its playful and gameful forms. We present this set of guidelines for jam facilitators to cultivate experiences that support designed outcomes in contexts such as research, education, and industry.","PeriodicalId":444510,"journal":{"name":"Proceedings of the 2014 Conference on Interactive Entertainment","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"61","resultStr":"{\"title\":\"Playful Game Jams: Guidelines for Designed Outcomes\",\"authors\":\"William Goddard, Richard Byrne, F. Mueller\",\"doi\":\"10.1145/2677758.2677778\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Game jams are social events involving the integration of various game making disciplines (e.g. programming, art, design) to make games under constraints, such as a short fixed time. Game jams are emerging in areas such as research, education, and industry as events to facilitate game making for designed outcomes; i.e. outcomes elicited from appropriately designed game jams. Game jams continue to grow and be appropriated to new contexts, however, little is known about how to design game jams to facilitate designed outcomes. We identify participation in game jams as a constructive form of play defined as ludic craft. Consequently, we investigate the properties (e.g. rules) of game jams under the lens of play on the playful vs. gameful continuum. Reflecting on our experiences as facilitators and participants of jams in indie, industry, and academic contexts, we have derived a set of guidelines for game jams to facilitate ludic craft in its playful and gameful forms. We present this set of guidelines for jam facilitators to cultivate experiences that support designed outcomes in contexts such as research, education, and industry.\",\"PeriodicalId\":444510,\"journal\":{\"name\":\"Proceedings of the 2014 Conference on Interactive Entertainment\",\"volume\":\"26 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-12-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"61\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2014 Conference on Interactive Entertainment\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2677758.2677778\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2014 Conference on Interactive Entertainment","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2677758.2677778","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 61
摘要
Game jam是一种社交活动,涉及各种游戏制作学科(游戏邦注:如编程、美术和设计)的整合,以便在有限的时间内制作游戏。游戏jam出现在研究、教育和工业等领域,作为促进游戏制作的活动;例如,从适当设计的游戏jam中获得的结果。游戏jam不断发展壮大,并适用于新的情境,然而,我们却很少知道如何设计游戏jam来促进设计结果。我们认为参与游戏jam是一种建设性的游戏形式,是一种有趣的技巧。因此,我们在玩乐与游戏连续体的视角下研究游戏jam的属性(如规则)。根据我们在独立游戏、产业和学术环境中作为jam的促进者和参与者的经验,我们得出了一套游戏jam的指导方针,以促进有趣和游戏形式的搞笑工艺。我们为jam促进者提供了一套指导方针,以培养在研究、教育和工业等环境中支持设计成果的经验。
Playful Game Jams: Guidelines for Designed Outcomes
Game jams are social events involving the integration of various game making disciplines (e.g. programming, art, design) to make games under constraints, such as a short fixed time. Game jams are emerging in areas such as research, education, and industry as events to facilitate game making for designed outcomes; i.e. outcomes elicited from appropriately designed game jams. Game jams continue to grow and be appropriated to new contexts, however, little is known about how to design game jams to facilitate designed outcomes. We identify participation in game jams as a constructive form of play defined as ludic craft. Consequently, we investigate the properties (e.g. rules) of game jams under the lens of play on the playful vs. gameful continuum. Reflecting on our experiences as facilitators and participants of jams in indie, industry, and academic contexts, we have derived a set of guidelines for game jams to facilitate ludic craft in its playful and gameful forms. We present this set of guidelines for jam facilitators to cultivate experiences that support designed outcomes in contexts such as research, education, and industry.