使用快速光栅化场景预览的全局照明成本预测

R. Gillibrand, P. Longhurst, K. Debattista, A. Chalmers
{"title":"使用快速光栅化场景预览的全局照明成本预测","authors":"R. Gillibrand, P. Longhurst, K. Debattista, A. Chalmers","doi":"10.1145/1108590.1108597","DOIUrl":null,"url":null,"abstract":"The media industry is demanding increasing fidelity for their rendered images. Despite the advent of modern GPUs, the computational requirements of physically based global illumination algorithms are such that it is still not possible to render high-fidelity images in real time. The time constraints of commercial rendering are such that the user would like to have an idea as to just how long it will take to render an animated sequence, prior the actual rendering. This information is necessary to determine whether the desired quality is achievable in the time available or indeed if it is possible to afford to carry out the work on a render farm for example. This paper presents a comparison of different pixel profiling strategies which may be used to predict the overall rendering cost of a high fidelity global illumination solution. A fast rasterised scene preview is proposed which provides a more accurate positioning and weighting of samples, to achieve accurate cost prediction.","PeriodicalId":325699,"journal":{"name":"International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa","volume":"55 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-01-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Cost prediction for global illumination using a fast rasterised scene preview\",\"authors\":\"R. Gillibrand, P. Longhurst, K. Debattista, A. Chalmers\",\"doi\":\"10.1145/1108590.1108597\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The media industry is demanding increasing fidelity for their rendered images. Despite the advent of modern GPUs, the computational requirements of physically based global illumination algorithms are such that it is still not possible to render high-fidelity images in real time. The time constraints of commercial rendering are such that the user would like to have an idea as to just how long it will take to render an animated sequence, prior the actual rendering. This information is necessary to determine whether the desired quality is achievable in the time available or indeed if it is possible to afford to carry out the work on a render farm for example. This paper presents a comparison of different pixel profiling strategies which may be used to predict the overall rendering cost of a high fidelity global illumination solution. A fast rasterised scene preview is proposed which provides a more accurate positioning and weighting of samples, to achieve accurate cost prediction.\",\"PeriodicalId\":325699,\"journal\":{\"name\":\"International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa\",\"volume\":\"55 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2006-01-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1108590.1108597\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1108590.1108597","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

摘要

媒体行业要求提高渲染图像的保真度。尽管现代gpu的出现,基于物理的全局照明算法的计算需求是这样的,它仍然不可能实时渲染高保真图像。商业渲染的时间限制是这样的,用户希望在实际渲染之前知道渲染动画序列需要多长时间。这些信息对于确定是否在可用的时间内实现所需的质量,或者是否确实有可能负担得起在渲染农场进行工作是必要的。本文提出了不同的像素剖析策略,可用于预测高保真全局照明解决方案的总体渲染成本的比较。提出了一种快速栅格化场景预览方法,提供了更准确的样本定位和加权,以实现准确的成本预测。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cost prediction for global illumination using a fast rasterised scene preview
The media industry is demanding increasing fidelity for their rendered images. Despite the advent of modern GPUs, the computational requirements of physically based global illumination algorithms are such that it is still not possible to render high-fidelity images in real time. The time constraints of commercial rendering are such that the user would like to have an idea as to just how long it will take to render an animated sequence, prior the actual rendering. This information is necessary to determine whether the desired quality is achievable in the time available or indeed if it is possible to afford to carry out the work on a render farm for example. This paper presents a comparison of different pixel profiling strategies which may be used to predict the overall rendering cost of a high fidelity global illumination solution. A fast rasterised scene preview is proposed which provides a more accurate positioning and weighting of samples, to achieve accurate cost prediction.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信