基于CiteSpace的中国游戏教学可视化分析

Hao Chen, Xiangchun He, Cuilu Sun, Yingjie Fan, Linsheng Wang, Junfang Chen
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引用次数: 0

摘要

游戏教学作为近年来的研究热点,是推动“寓教于乐”教学改革、实现教育信息化的手段之一。基于CiteSpace5.7。R4软件,对2010 - 2020年游戏教学的文献进行可视化分析,发现国内游戏教学的研究热点主要有“游戏教学、中职英语教学、小学数学、应用、教学策略、教学模式、幼儿园”等;国内的研究热点主要集中在与教学的融合以及在各学科中的应用研究、应用研究、游戏化教学设计等方面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Visualization Analysis of Game-based Teaching in China Based on CiteSpace
As a hot research field in recent years, game-based teaching is one of the means to promote the teaching reform of "learning in fun" and realize educational informatization. Based on CiteSpace5.7.R4 software, this paper makes a visual analysis of the literature of game-based teaching from 2010 to 2020, and finds that the domestic research hotspots of game-based teaching are mainly "game-based teaching, secondary vocational English teaching, primary school mathematics, application, teaching strategy, teaching mode, kindergarten", etc., and the domestic research hotspots mainly focus on the research of integration with teaching and the application in various disciplines Application research, game-based teaching design and so on.
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