{"title":"基于CiteSpace的中国游戏教学可视化分析","authors":"Hao Chen, Xiangchun He, Cuilu Sun, Yingjie Fan, Linsheng Wang, Junfang Chen","doi":"10.1109/ISET52350.2021.00066","DOIUrl":null,"url":null,"abstract":"As a hot research field in recent years, game-based teaching is one of the means to promote the teaching reform of \"learning in fun\" and realize educational informatization. Based on CiteSpace5.7.R4 software, this paper makes a visual analysis of the literature of game-based teaching from 2010 to 2020, and finds that the domestic research hotspots of game-based teaching are mainly \"game-based teaching, secondary vocational English teaching, primary school mathematics, application, teaching strategy, teaching mode, kindergarten\", etc., and the domestic research hotspots mainly focus on the research of integration with teaching and the application in various disciplines Application research, game-based teaching design and so on.","PeriodicalId":448075,"journal":{"name":"2021 International Symposium on Educational Technology (ISET)","volume":"29 1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Visualization Analysis of Game-based Teaching in China Based on CiteSpace\",\"authors\":\"Hao Chen, Xiangchun He, Cuilu Sun, Yingjie Fan, Linsheng Wang, Junfang Chen\",\"doi\":\"10.1109/ISET52350.2021.00066\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"As a hot research field in recent years, game-based teaching is one of the means to promote the teaching reform of \\\"learning in fun\\\" and realize educational informatization. Based on CiteSpace5.7.R4 software, this paper makes a visual analysis of the literature of game-based teaching from 2010 to 2020, and finds that the domestic research hotspots of game-based teaching are mainly \\\"game-based teaching, secondary vocational English teaching, primary school mathematics, application, teaching strategy, teaching mode, kindergarten\\\", etc., and the domestic research hotspots mainly focus on the research of integration with teaching and the application in various disciplines Application research, game-based teaching design and so on.\",\"PeriodicalId\":448075,\"journal\":{\"name\":\"2021 International Symposium on Educational Technology (ISET)\",\"volume\":\"29 1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 International Symposium on Educational Technology (ISET)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISET52350.2021.00066\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 International Symposium on Educational Technology (ISET)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISET52350.2021.00066","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Visualization Analysis of Game-based Teaching in China Based on CiteSpace
As a hot research field in recent years, game-based teaching is one of the means to promote the teaching reform of "learning in fun" and realize educational informatization. Based on CiteSpace5.7.R4 software, this paper makes a visual analysis of the literature of game-based teaching from 2010 to 2020, and finds that the domestic research hotspots of game-based teaching are mainly "game-based teaching, secondary vocational English teaching, primary school mathematics, application, teaching strategy, teaching mode, kindergarten", etc., and the domestic research hotspots mainly focus on the research of integration with teaching and the application in various disciplines Application research, game-based teaching design and so on.