通过增强现实学习历史

B. Dirgantoro
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引用次数: 1

摘要

自1931年以来,历史与数学和科学一起被列为必修科目。然而,在印度尼西亚学习历史可能是一个挑战,因为印度尼西亚在文学行为方面排名倒数第二。在过去的几十年里,教育工作者一直在课堂上实施教育娱乐化和游戏化的术语。其中一种教育娱乐形式可以通过增强现实来实现。本计划的目的,是为学习历史提供另一种学习工具,特别是对于那些倾向于认为学习历史就是阅读教科书的消极范式的小学生。此外,增强现实的功能将有利于学生和教师,因为它以K13课程为基础,可以支持多种学习方式,而不会失去其实质
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Learning History Through Augmented Reality
History has been adapted as a compulsory subject since 1931 alongside math and science. However, learning history in Indonesia could be a challenge since Indonesia placed in the second lowest of literature behaviour. For the past decades, educators have been implementing the term of in class edutainment and gamification. One of the forms of edutainment could be accomplished by Augmented Reality. This project is conducted to provide an alternative learning tool in history learning, especially for elementary school students who tend to have a negative paradigm that learning history means reading textbooks. In addition, the function of Augmented Reality will be beneficial to students and teachers in order to support multiple learning styles without losing its substance as it is based on the K13 curriculum
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