基于自动装配算法的面向非专业用户的三维计算机动画系统框架

N. Pantuwong, Masanori Sugimoto
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引用次数: 0

摘要

本文提出了一种开发自动动画系统的新框架,该框架接受在运行时创建的3D模型。以前的系统无法处理这样的3D模型,因为它需要通过手动过程(索具)准备,这可能不适合非专业用户。该框架采用自动装配算法解决了这一问题。我们的算法可以自动生成三维模型的动画骨架,包括每个关节的解剖意义。运动数据和动画骨架之间的关系是通过识别运动数据和骨架中相应的关节来创建的。每个关节的运动数据自动传输到通过我们的自动装配算法装配的3D模型。因为所有过程都可以在没有任何用户干预的情况下完成,因此可以使用非专业用户的动画系统。我们还讨论了几种可用于生成新的运动数据而无需复杂处理的运动编辑技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Novel Framework for 3D Computer Animation Systems for Nonprofessional Users Using an Automatic Rigging Algorithm
This paper presents a novel framework for developing automatic animation systems, which accept a 3D model that is created at runtime. Previous systems cannot deal with such a 3D model because it needs to be prepared by a manual process (rigging) that may not be suitable for nonprofessional users. The proposed framework solves this problem by employing an automatic rigging algorithm. Our algorithm can generate an animation skeleton for a given 3D model automatically, including the anatomical meaning of each joint. The relationship between motion data and this animation skeleton is created by identifying the corresponding joints in the motion data and the skeleton. The motion data for each joint is transferred automatically to the 3D model that has been rigged via our automatic rigging algorithm. Because all processes can be completed without any user intervention, an animation system for nonprofessional users is therefore available. We also discuss several motion editing techniques that can be used to generate new motion data without complex processing.
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