Marco V. Bernardo, E. Fonseca, A. Pinheiro, P. Fiadeiro, Manuela Pereira
{"title":"实验全息图高效编码中的斑点减少","authors":"Marco V. Bernardo, E. Fonseca, A. Pinheiro, P. Fiadeiro, Manuela Pereira","doi":"10.1109/DCC.2019.00069","DOIUrl":null,"url":null,"abstract":"In previous work, a digital hologram compression scheme for representation on the object plane was proposed. Compression on object plane for experimental holograms and Computer-Generated Holograms (CGH) proves to be a very efficient model that outperforms the compression on the hologram plane. However, the compression gain is more relevant in CGHs. The difference between experimental holograms and CGHs is related to the fact that CGHs are less affected by speckle noise that is a characteristic of experimental holograms. In the current work, to improve the coding efficiency of the hologram compression scheme is proposed the reduction of speckle noise of experimental holograms. The compression scheme defines a base layer where a 2D version of the object is coded with an image codec standard. The efficiency of this step is much higher in case of CGH when compared to experimental holograms. However, after performing speckle noise reduction before any compression a similar compression efficiency is found. Since the speckle noise reduction is performed only on amplitude data without affecting the phase, is still possible to render 3D features such as depth map, multi-view or to recover holographic interference patterns for further 3D visualization.","PeriodicalId":167723,"journal":{"name":"2019 Data Compression Conference (DCC)","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Speckle Reduction for Efficient Coding of Experimental Holograms\",\"authors\":\"Marco V. Bernardo, E. Fonseca, A. Pinheiro, P. Fiadeiro, Manuela Pereira\",\"doi\":\"10.1109/DCC.2019.00069\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In previous work, a digital hologram compression scheme for representation on the object plane was proposed. Compression on object plane for experimental holograms and Computer-Generated Holograms (CGH) proves to be a very efficient model that outperforms the compression on the hologram plane. However, the compression gain is more relevant in CGHs. The difference between experimental holograms and CGHs is related to the fact that CGHs are less affected by speckle noise that is a characteristic of experimental holograms. In the current work, to improve the coding efficiency of the hologram compression scheme is proposed the reduction of speckle noise of experimental holograms. The compression scheme defines a base layer where a 2D version of the object is coded with an image codec standard. The efficiency of this step is much higher in case of CGH when compared to experimental holograms. However, after performing speckle noise reduction before any compression a similar compression efficiency is found. Since the speckle noise reduction is performed only on amplitude data without affecting the phase, is still possible to render 3D features such as depth map, multi-view or to recover holographic interference patterns for further 3D visualization.\",\"PeriodicalId\":167723,\"journal\":{\"name\":\"2019 Data Compression Conference (DCC)\",\"volume\":\"27 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 Data Compression Conference (DCC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/DCC.2019.00069\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 Data Compression Conference (DCC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/DCC.2019.00069","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Speckle Reduction for Efficient Coding of Experimental Holograms
In previous work, a digital hologram compression scheme for representation on the object plane was proposed. Compression on object plane for experimental holograms and Computer-Generated Holograms (CGH) proves to be a very efficient model that outperforms the compression on the hologram plane. However, the compression gain is more relevant in CGHs. The difference between experimental holograms and CGHs is related to the fact that CGHs are less affected by speckle noise that is a characteristic of experimental holograms. In the current work, to improve the coding efficiency of the hologram compression scheme is proposed the reduction of speckle noise of experimental holograms. The compression scheme defines a base layer where a 2D version of the object is coded with an image codec standard. The efficiency of this step is much higher in case of CGH when compared to experimental holograms. However, after performing speckle noise reduction before any compression a similar compression efficiency is found. Since the speckle noise reduction is performed only on amplitude data without affecting the phase, is still possible to render 3D features such as depth map, multi-view or to recover holographic interference patterns for further 3D visualization.