ScoringTalk:一个平板电脑系统评分和可视化对话平衡参与

Hiroyuki Adachi, Seiko Myojin, N. Shimada
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引用次数: 7

摘要

我们提出了一种平板电脑系统,为面对面多方对话的参与者提供实时的谈话分数反馈。在多方对话中,有时一个人说得太多或太少,这是一个问题,因为我们无法获得足够的信息。我们的系统有一个游戏元素来打破这样的对话。该系统通过每个参与者拥有的平板电脑的前后摄像头测量和可视化对话的统计概况:谁对谁说话,谁看谁,以及他们的累积时间。该系统还会根据游戏规则计算参与者的分数;参与者在说和听时得分,在说太多时失分。因此,参与者一边交谈,一边努力使他们的分数最大化,这是一个平衡的对话。我们在一个实验中评估了这个系统,在这个实验中,三个人就软件开发的一个主题进行了五分钟的谈话,系统记录了参与者的话语。实验结果表明,我们的系统充分平衡了参与者的话语量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
ScoringTalk: a tablet system scoring and visualizing conversation for balancing of participation
We present a tablet system providing real-time feedback to participants of face-to-face multi-party conversation on the scores of talking. In multi-party conversation, sometimes one speaks too much or too little and is a problem because we cannot obtain enough information. Our system has a game element to break through such a conversation. The system measures and visualizes the statistical profiles of conversation: who speaks to whom, who watches whom, and cumulative times of them by using front and back cameras of a tablet which each participant has. The system also calculates the participants' scores based on the rules of the game; the participant gets points when speaking and listening, and loses points when too much speaking. Therefore, the participants talk while trying maximize their scores, and it makes a balanced conversation. We evaluated the system in a within-subjects experiment, where five minutes of three-person conversation about a topic of software development and the system recorded the utterance of the participants. The results of experiments suggest that our system adequately balances the participants' utterance amounts.
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