{"title":"ScoringTalk:一个平板电脑系统评分和可视化对话平衡参与","authors":"Hiroyuki Adachi, Seiko Myojin, N. Shimada","doi":"10.1145/2818427.2818454","DOIUrl":null,"url":null,"abstract":"We present a tablet system providing real-time feedback to participants of face-to-face multi-party conversation on the scores of talking. In multi-party conversation, sometimes one speaks too much or too little and is a problem because we cannot obtain enough information. Our system has a game element to break through such a conversation. The system measures and visualizes the statistical profiles of conversation: who speaks to whom, who watches whom, and cumulative times of them by using front and back cameras of a tablet which each participant has. The system also calculates the participants' scores based on the rules of the game; the participant gets points when speaking and listening, and loses points when too much speaking. Therefore, the participants talk while trying maximize their scores, and it makes a balanced conversation. We evaluated the system in a within-subjects experiment, where five minutes of three-person conversation about a topic of software development and the system recorded the utterance of the participants. The results of experiments suggest that our system adequately balances the participants' utterance amounts.","PeriodicalId":328982,"journal":{"name":"SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"ScoringTalk: a tablet system scoring and visualizing conversation for balancing of participation\",\"authors\":\"Hiroyuki Adachi, Seiko Myojin, N. Shimada\",\"doi\":\"10.1145/2818427.2818454\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a tablet system providing real-time feedback to participants of face-to-face multi-party conversation on the scores of talking. In multi-party conversation, sometimes one speaks too much or too little and is a problem because we cannot obtain enough information. Our system has a game element to break through such a conversation. The system measures and visualizes the statistical profiles of conversation: who speaks to whom, who watches whom, and cumulative times of them by using front and back cameras of a tablet which each participant has. The system also calculates the participants' scores based on the rules of the game; the participant gets points when speaking and listening, and loses points when too much speaking. Therefore, the participants talk while trying maximize their scores, and it makes a balanced conversation. We evaluated the system in a within-subjects experiment, where five minutes of three-person conversation about a topic of software development and the system recorded the utterance of the participants. The results of experiments suggest that our system adequately balances the participants' utterance amounts.\",\"PeriodicalId\":328982,\"journal\":{\"name\":\"SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications\",\"volume\":\"25 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-11-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2818427.2818454\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2818427.2818454","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
ScoringTalk: a tablet system scoring and visualizing conversation for balancing of participation
We present a tablet system providing real-time feedback to participants of face-to-face multi-party conversation on the scores of talking. In multi-party conversation, sometimes one speaks too much or too little and is a problem because we cannot obtain enough information. Our system has a game element to break through such a conversation. The system measures and visualizes the statistical profiles of conversation: who speaks to whom, who watches whom, and cumulative times of them by using front and back cameras of a tablet which each participant has. The system also calculates the participants' scores based on the rules of the game; the participant gets points when speaking and listening, and loses points when too much speaking. Therefore, the participants talk while trying maximize their scores, and it makes a balanced conversation. We evaluated the system in a within-subjects experiment, where five minutes of three-person conversation about a topic of software development and the system recorded the utterance of the participants. The results of experiments suggest that our system adequately balances the participants' utterance amounts.