多少参与才足够?:比较六个参与式设计项目的成果

J. Whittle
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引用次数: 36

摘要

本文考虑了参与深度(即投入参与的努力和资源)与(有形)结果之间的关系。讨论基于六个不同规模和持续时间的参与式研究项目的经验,这些项目都是在两年的时间内进行的,旨在开发新的数字技术来解决已确定的社会需求。这篇论文提出了一个基本问题:多大程度的参与才足够?也就是说,它挑战了更多参与必然更好的观念,并且通过使用这六个项目的经验,它询问了更轻触或“精益”的参与过程是否仍然可以在降低成本的情况下取得良好的结果。论文的结论是,参与式设计研究人员可以将软件开发领域的“敏捷”原则作为简化参与式过程的一种方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
How much participation is enough?: a comparison of six participatory design projects in terms of outcomes
This paper considers the relationship between depth of participation (i.e., the effort and resources invested in participation) versus (tangible) outcomes. The discussion is based on experiences from six participatory research projects of different sizes and durations all taking place within a two year period and all aiming to develop new digital technologies to address an identified social need. The paper asks the fundamental question: how much participation is enough? That is, it challenges the notion that more participation is necessarily better, and, by using the experience of these six projects, it asks whether a more light touch or 'lean' participatory process can still achieve good outcomes, but at reduced cost. The paper concludes that participatory design researchers could consider 'agile' principles from the software development field as one way to streamline participatory processes.
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