地平线:弹性——抑郁症生态瞬时干预的严肃游戏设计

Águeda Gómez Cambronero, Sven Casteleyn, A. M. Pastor
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引用次数: 1

摘要

抑郁症是世界上最普遍的精神障碍,也是残疾调整生命年(DALY)的主要来源。虽然传统的面对面治疗已被证明是有效的,但已经研究了其他提供方法,例如基于互联网的治疗,以克服获取障碍,例如缺乏治疗师和基础设施。这篇文章提出了一个手机严肃游戏的设计,作为一种新颖的心理瞬时生态干预抑郁症状。我们将讨论如何将认知行为疗法(包括行为激活)和积极心理疗法等常用心理学框架的原则和技术整合到《地平线:韧性》这款严肃的城市建设和决策游戏的游戏概念、玩法和游戏机制中。通过引入“Power R(弹性)”,将所选择的技术置于游戏设计的中心位置,它将改变动机、认知灵活性、激活性和积极性的心理学原则组合在一起。在认同游戏角色并保持高水平的Power R的同时,玩家将被介绍并学习使用认知行为疗法和积极心理治疗策略,他们最终可以将其应用于现实生活中的抑郁症状。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Horizon: Resilience – Design of a Serious Game for Ecological Momentary Intervention for Depression
Depression is the world’s most prevalent mental disorder and the primary source of disability adjusted life years (DALY). While traditional face-to-face therapies have been shown to be effective, alternative delivery methods, e.g. internet-based therapies, have been investigated to overcome barriers to access, such as lack of availability of therapists and infrastructure. This article presents the design of a mobile serious game as a novel psychological momentary ecological intervention for depressive symptoms. We discuss how selected principles and techniques of common psychological frameworks used to tackle depression, namely Cognitive Behavioral Therapy (including Behavioral Activation) and Positive Psychotherapy, were integrated in the game concept, gameplay and game mechanics of ”Horizon: Resilience”, a City Building and Decision Making serious game. The selected techniques are put central in the game design by introducing ”the Power R(esilience)”, which groups the psychological principles of motivation for change, cognitive flexibility, activation and positivity. While identifying with game characters and maintaining high levels of the Power R, the players are introduced to and learn to use Cognitive Behavioral Therapy and Positive Psychotherapy strategies, which they can ultimately apply in their real-life depressive symptomatology.
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