面向正式学习环境的游戏开发中的桥接设计原型

Gloria Gomez, D. Crombie
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引用次数: 2

摘要

30多年来,研究和应用工作一直在报道游戏在学习方面的巨大潜力。本文提出了桥接设计原型(bdp)作为一种方法,可以解决在正式学习环境中成功吸收游戏的剩余挑战。bdp是将教师和学习者早期带入开发过程的功能原型:教师在没有研发团队在场的情况下适应、重新设计并将其纳入与学生的实际活动中。设计师利用他们来了解用户群体和他们的实践背景,并进一步为产品开发提供信息。两个例子说明了bdp如何使新颖的教育实践使教师控制实验,发挥主导设计作用和传播。有人认为,这种方法可以很好地应用于正规教育中严肃游戏的开发。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Bridging Design Prototypes in the Development of Games for Formal Learning Environments
For more than 30 years, research and applied work has been reported on the huge potential of games for learning. This paper presents Bridging Design Prototypes (BDPs) as an approach that could address the remaining challenge of the successful uptake of games in formal learning environments. BDPs are functional prototypes that bring teachers and learners into a development process early: teachers adapt, re-design, and incorporate them into real activities with students without the presence of the R&D team. Designers employ them for learning about the user community, and their context of practice, and to further inform product development. Two examples illustrate how BDPs enabling novel educational practices have put teachers in control of experimentations, in a leading design role, and dissemination. It is argued that this approach could transfer well into the development of serious games in formal education.
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