利用音乐代码提升游戏体验

Noah Kellman
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引用次数: 0

摘要

音乐代码是一种音乐装置,包括旋律、音色或主题,它们为听者带来预先确定的联想。这些类型的代码在电影世界中经常使用。然而,电子游戏中奇怪的视觉景观为作曲家提供了有趣的机会,以新的方式利用和组合这些代码,以引起玩家的不同反应。本章探讨了带有联想的声音的不同特征,以及如何使用这些声音来创造新的声音。本文深入研究了许多使用这种技巧的知名游戏,并讨论了其效果,或者相反地,结果的描绘是无效的。因为代码也可以附属于特定的时间段,所以本章还将讨论在音乐时代错误的创造中使用代码的概念:使用音乐代码将多个时间段叠加在一起,以模糊游戏的时间轴或创造堆叠的时间氛围。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using Musical Codes to Enhance the Gaming Experience
Musical codes are musical devices, including melodies, timbres, or themes that carry predetermined associations for the listener. These types of codes have been used frequently in the world of film. However, the strange visual landscapes of video games provide composers with interesting opportunities to utilize and combine these codes in new ways to elicit different responses from the player. This chapter explores the different characteristics of sound that carry associations and how one can use these sounds to create new ones. It dives into a variety of well-known games that have used this technique and discusses the effectiveness, or conversely the ineffectiveness, of the resulting portrayal. Since codes can also be attached to a specific time period, this chapter also covers the concept of using codes in the creation of musical anachronism: using musical codes to layer multiple time periods on top of each other to blur the game’s timeline or create a stacked temporal atmosphere.
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