电影虚拟现实中数据分析的空间统计学

Sylvia Rothe, H. Hussmann
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引用次数: 5

摘要

在过去的几年里,电影虚拟现实越来越受欢迎。通过头戴式显示器观看360°电影,观众可以自由选择观看方向,从而选择电影的可见部分。为了探究观众的行为,需要收集和分析数据的方法。在我们的实验中,我们比较了观看带有空间和非空间声音的电影的行为,并跟踪了参与者的头部运动。这项正在进行的工作描述了两种空间统计方法-时空立方体分析和Getis Ord Gi*统计-用于分析头部跟踪数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Spatial statistics for analyzing data in cinematic virtual reality
Cinematic Virtual Reality has been increasing in popularity over the last years. Watching 360° movies with head mounted displays, viewers can freely choose the direction of view, and thus the visible section of the movie. In order to explore the viewers' behavior, methods are needed for collecting and analyzing data. In our experiments we compare the viewing behavior for movies with spatial and non-spatial sound and tracked the head movements of the participants. This work-in-progress describes two approaches of spatial statistics - analysis of Space Time Cubes and Getis Ord Gi* statistic - for analyzing head tracking data.
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