{"title":"虚拟和增强学习环境对中学学习过程的影响","authors":"Kinga Biró, G. Molnár, Dalma Pap, Zoltán Szűts","doi":"10.1109/COGINFOCOM.2017.8268273","DOIUrl":null,"url":null,"abstract":"Pedagogy is in a dire need of shift since students are under motivated. Virtual and augmented reality offer great solutions given the fact that the majority of high school students have heard of those. Augmented reality based applications such as the Pokémon Go 3D has proven that smartphone applications are capable of exciting and moving people therefore these can be used effectively in education.","PeriodicalId":212559,"journal":{"name":"2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"126 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"29","resultStr":"{\"title\":\"The effects of virtual and augmented learning environments on the learning process in secondary school\",\"authors\":\"Kinga Biró, G. Molnár, Dalma Pap, Zoltán Szűts\",\"doi\":\"10.1109/COGINFOCOM.2017.8268273\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Pedagogy is in a dire need of shift since students are under motivated. Virtual and augmented reality offer great solutions given the fact that the majority of high school students have heard of those. Augmented reality based applications such as the Pokémon Go 3D has proven that smartphone applications are capable of exciting and moving people therefore these can be used effectively in education.\",\"PeriodicalId\":212559,\"journal\":{\"name\":\"2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)\",\"volume\":\"126 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"29\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/COGINFOCOM.2017.8268273\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/COGINFOCOM.2017.8268273","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 29
摘要
由于学生缺乏积极性,教育学急需转变。虚拟现实和增强现实提供了很好的解决方案,因为大多数高中生都听说过这些。基于增强现实的应用程序,如poksammon Go 3D已经证明,智能手机应用程序能够让人兴奋和感动,因此这些应用程序可以有效地用于教育。
The effects of virtual and augmented learning environments on the learning process in secondary school
Pedagogy is in a dire need of shift since students are under motivated. Virtual and augmented reality offer great solutions given the fact that the majority of high school students have heard of those. Augmented reality based applications such as the Pokémon Go 3D has proven that smartphone applications are capable of exciting and moving people therefore these can be used effectively in education.