优化的2D球树

Luis Carlos dos Santos Coutinho Retondaro, Claudio Esperança
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引用次数: 1

摘要

球树是分层的边界结构——通常是二叉树——其中每个节点由一个球(圆、球等)组成,它包围着它的子节点。为给定的一组叶子(包含其他几何原语的点或球)构建最优球树的方法通常依赖于最小化树形状的某些函数,而不管预期的应用程序是什么。在本文中,我们研究了为2D原语构建球树的问题,试图在一组基于距离的查询中平衡构建时间和生成树的效率。特别是,我们提出了三种新的构造算法,提出了一种优化方法,即每个内部节点是包围在该节点上的所有叶子的最小球,并描述了几种距离查询算法的增强。此外,为了用不同类型的数据集(包括近似2D形状的球集合)评估我们的算法,进行了广泛的实验研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Optimized 2D Ball Trees
Ball trees are hierarchical bounding structures – usually binary trees – where each node consists of a ball (circle, sphere, etc) enclosing its children. Approaches for building an optimal ball tree for a given set of leaves (points or balls enclosing other geometric primitives) typically rely on minimizing some function of the shape of the tree, regardless of the intended application. In this paper we examine the problem of building ball trees for 2D primitives, trying to balance construction time with the efficiency of the produced trees with respect to a set of distance-based queries. In particular, we present three new construction algorithms, propose an optimization whereby each internal node is the smallest ball enclosing all leaves rooted at that node, and describe enhancements to several distance query algorithms. Moreover, an extensive experimental study was conducted in order to evaluate our algorithms with different kinds of data sets, including ball collections that approximate 2D shapes.
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