成为他们:在沉浸式虚拟环境中使用非人类化身

Dong-Yong Lee, Yong-Hun Cho, In-Kwon Lee
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引用次数: 0

摘要

这项工作考察了使用人形和非人形化身对用户虚拟身体所有权幻觉(IVBO)和体验的影响的差异。我们使用了三种虚拟形象:两足行走组(人)、四足行走组(狼)和蛇形运动组(蛇)。实验结果表明,使用非人形虚拟形象能感受到更多的身体变化感。用户在使用人形头像时感觉更熟练,但在使用非人形头像时则更满意。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Being them: presence of using non-human avatars in immersive virtual environment
This work examines the differences of the effects between using humanoid and non-humanoid avatars on the user's Illusion of Virtual Body Ownership (IVBO) and experience. We used three kinds of avatars: bipedalism group (human), quadrupedalism group (wolf), and serpentine motion group (snake). The result shows that using non-humanoid avatars feel more sense of change of their body. Users feel more proficient when using the humanoid avatar, but are more pleased with the non-humanoid avatars.
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