跟踪对象在6D重建静态场景

Agnes Swadzba, Niklas Beuter, Joachim Schmidt, G. Sagerer
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引用次数: 23

摘要

本文重点研究了人机交互场景的两个方面:检测和跟踪移动物体,例如人,这对于定位可能的交互伙伴是必要的;重建周围环境可用于导航目的和房间分类。虽然这些过程可以彼此独立地处理,但我们表明,使用可用的数据交换可以更精确地重建静态场景。由3D飞行时间(ToF)传感器数据和计算的3D速度组成的6D数据表示允许将场景分割成具有一致速度的集群。在粒子滤波框架中,应用弱对象模型对目标进行定位和跟踪。因此,在重建过程中可以忽略运动物体产生的点。实验表明,与纯自下而上的方法相比,重建效果更好,特别是对于非常短的图像序列。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Tracking objects in 6D for reconstructing static scenes
This paper focuses on two aspects of a human robot interaction scenario: Detection and tracking of moving objects, e.g., persons is necessary for localizing possible interaction partners and reconstruction of the surroundings can be used for navigation purposes and room categorization. Although these processes can be addressed independent from each other, we show that using the available data in exchange enables a more exact reconstruction of the static scene. A 6D data representation consisting of 3D Time-of-Flight (ToF) Sensor data and computed 3D velocities allows segmenting the scene into clusters with consistent velocities. A weak object model is applied to localize and track objects within a particle filter framework. As a consequence, points emerging from moving objects can be neglected during reconstruction. Experiments demonstrate enhanced reconstruction results in comparison to pure bottom-up methods, especially for very short image sequences.
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