用游戏技术支持STEM学习:有效设计原则

Marcela Borge, Barbara White
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引用次数: 2

摘要

本文提出并综合了教育干预和可用系统设计的方法和模型。其目的是在设计过程中补充教育方面的考虑,并辨别出严肃STEM游戏开发的设计原则。这种综合可以有助于设计下一代技术增强的学习环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Supporting STEM Learning With Gaming Technologies: Principles For Effective Design
In this paper, methods and models for the design of educational interventions and usable systems are presented and synthesized. The purpose is to suplliment the design process with educational considerations and discern design principles for the development of serious STEM games. This synthesis can contribute to the design of the next generation of technologically enhanced learning environments.
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