使用云计算的大规模在线游戏:一种愿景

A. Iosup, S. Shen, Yong Guo, Stefan Hugtenburg, Jesse Donkervliet, R. Prodan
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引用次数: 2

摘要

在线游戏是一个拥有数亿活跃玩家的庞大市场,如果不进行高风险的基础设施投资,它仍在努力扩大规模。在这项工作中,我们提出了一个基于云的平台来大规模扩展在线游戏——按需扩展的挑战和机遇,同时只为使用的内容付费。我们讨论了基于云的游戏、虚拟世界管理、游戏数据处理和游戏内容生成的主要方面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Massivizing online games using cloud computing: A vision
Online gaming, a large market with hundreds of millions of active players, is still struggling to scale without risky investments in infrastructure. In this work, we propose a cloudbased platform to massivize online gaming-the challenges and opportunities of scaling on-demand, while paying only for what is used. We discuss the major aspects of cloud-based gaming, virtual-world management, game-data processing, and game-content generation.
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