动态调整基于玩家眼球运动和策略的AI游戏引擎

Stefanie Wetzel, Katta Spiel, Sven Bertel
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引用次数: 15

摘要

人工智能(AI)游戏引擎在与人类进行游戏时经常被用于驱动计算对手。然而,在使用人类玩家的心理物理测量来直接参数化AI游戏引擎方面,存在着有限的工作。相反,优化AI性能的参数通常来自与游戏相关的数据或用户模型。本文提出了一项新的研究,除了使用用户策略数据外,还使用眼动数据来适应视觉空间策略游戏《Hex》中计算对手的实时游戏。它为这两种类型的数据提供了一组合适的参数。对这一方法的系统评估显示,使用眼动数据能够为人类玩家带来更好的游戏体验,因为他们面对足够的挑战时感受到的挫败感会更少。研究结果不仅与设计游戏体验有关,还与智能交互系统使用实时心理物理数据有关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dynamically adapting an AI game engine based on players' eye movements and strategies
Artificial intelligence (AI) game engines have frequently been used to drive computational antagonists when playing games against humans. Limited work exists, however, on using human players' psychophysical measures to directly parametrise AI game engines. Instead, parameters to optimise AI performance are usually derived from general play-related data or user models. This paper presents novel research on using eye movement data in addition to data on users' strategies to adapt the live play of a computational antagonist in the visuo-spatial strategy game, Hex. It offers a set of suitable parameters for both types of data. A systematic evaluation of the approach showed, among other things, that using eye movement data led to significantly better gameplay experience for human players, as they experienced less frustration with sufficient challenge. Findings are discussed not only with regard to designing gameplay experience, but also their more general ramifications on using live psychophysical data for intelligent interactive systems.
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