在交互式故事叙述应用程序中发现人-代理对话中的眼睛注视行为

Nikolaus Bee, J. Wagner, E. André, Thurid Vogt, Fred Charles, D. Pizzi, M. Cavazza
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引用次数: 27

摘要

在这篇论文中,我们用一个交互式故事叙述应用程序来研究用户在对话过程中的眼睛注视行为。为了提高用户参与交互式故事叙述的体验,我们提出了一种针对具身会话代理的交互式眼睛注视模型。测试这种方法的基本叙事是基于19世纪经典的心理小说:福楼拜的《包法利夫人》。在叙述的不同阶段,用户可以使用自由风格的自然语言输入来称呼主角或回应她,模仿她的爱人。连接眼动仪,使交互式凝视模型能够响应用户当前的凝视(即是否直视虚拟角色的眼睛)。我们对19名学生进行了一项研究,将我们的交互式眼睛注视模型与非交互式眼睛注视模型进行了比较。非交互式眼睛注视模型是根据人类注视行为的研究得出的,但没有关于用户在看哪里的信息。交互模型比非交互模型获得了更高的用户评分。此外,我们还分析了用户在与虚拟角色对话时的凝视行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Discovering eye gaze behavior during human-agent conversation in an interactive storytelling application
In this paper, we investigate the user's eye gaze behavior during the conversation with an interactive storytelling application. We present an interactive eye gaze model for embodied conversational agents in order to improve the experience of users participating in Interactive Storytelling. The underlying narrative in which the approach was tested is based on a classical XIXth century psychological novel: Madame Bovary, by Flaubert. At various stages of the narrative, the user can address the main character or respond to her using free-style spoken natural language input, impersonating her lover. An eye tracker was connected to enable the interactive gaze model to respond to user's current gaze (i.e. looking into the virtual character's eyes or not). We conducted a study with 19 students where we compared our interactive eye gaze model with a non-interactive eye gaze model that was informed by studies of human gaze behaviors, but had no information on where the user was looking. The interactive model achieved a higher score for user ratings than the non-interactive model. In addition we analyzed the users' gaze behavior during the conversation with the virtual character.
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