理解社区知识创造中的虚拟对象

Marc Marheineke, Hagen Habicht
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摘要

在本文中,我们研究了在社区中使用虚拟对象进行知识交换。信息系统为社区成员提供了广泛的新(虚拟)对象,这些对象支持知识创造所需的非规范协作[1,2]。从社会学的角度来看,这些对象是跨越社区知识边界的手段[3]。在我们的研究中,我们通过虚拟对象如何有效地促进知识创造活动的技术角度扩展了这方面。媒介同步性理论[4]提出了如何最好地实现传播绩效。它预测,要实现有效的沟通,需要支持信息传递和意义趋同这两种主要的沟通策略。在此讨论的基础上,我们研究了在知识创造的动态过程中虚拟对象的使用。我们将得出关于如何适当地使用虚拟对象进行通信的结论。我们的实证研究基于知识社区的多个案例[5]。定性数据是从六个焦点小组讨论的参与者中收集的,这些讨论在虚拟白板上进行,其中包括实时互动的媒体选择。结果详细说明了实际使用(和不使用)虚拟对象(媒体)进行知识创造的信息。在此基础上,实证验证了媒介同步性理论的核心命题。最后,我们就如何利用虚拟对象来提高知识创造动态过程的有效性提出了管理建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Understanding Virtual Objects for Knowledge Creation in Communities
In this paper we investigate the use of virtual objects for knowledge exchange in communities. Information systems provide a wide range of new (virtual) objects for community members which support non-canonical collaboration required for knowledge creation [1,2]. From a sociological perspective these objects are means to cross knowledge boundaries in communities [3]. In our study we extend this aspect by a technical perspective of how virtual objects effectively facilitate activities of knowledge creation. Media Synchronicity Theory [4] proposes how to best accomplish communication performance. It predicts that to achieve effective communication, the two primary communication strategies of conveyance of information and convergence on meaning need to be supported. Building upon this discussion, we examine the use of virtual objects in a dynamic process of knowledge creation. We will draw conclusions on how to appropriately use virtual objects for communication. Our empirical study is based on multiple cases [5] of knowledge communities. Qualitative data has been gathered from the participants of six focused group discussions conducted on a virtual whiteboard which comprises a media choice to interact in real time. The results detail information on the actual use (and not use) of virtual objects (media) for knowledge creation. Based on our findings we empirically confirm the core propositions of Media Synchronicity Theory. We conclude with managerial recommendations on how to employ virtual objects for increasing the effectiveness of dynamic processes of knowledge creation.
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