{"title":"渐进式动画序列","authors":"P. Lee","doi":"10.1109/CGIV.2013.32","DOIUrl":null,"url":null,"abstract":"3D animations have been widely used in the movie and gaming industries. However, the huge storage requirements of dynamic mesh data make it difficult for a number of applications such as rendering, transmitting over a network, etc.This study proposes a multiresolution representation for 3D animation. The results show that the coarse animation appears by using only 10% of the original faces. More detailed animation appears by using 80% of original faces, but only requires 3% of original storage space. Consequently, this approach enables a continuous level of detail for dynamic 3D mesh sequences.","PeriodicalId":342914,"journal":{"name":"2013 10th International Conference Computer Graphics, Imaging and Visualization","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-08-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Progressive Animation Sequences\",\"authors\":\"P. Lee\",\"doi\":\"10.1109/CGIV.2013.32\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"3D animations have been widely used in the movie and gaming industries. However, the huge storage requirements of dynamic mesh data make it difficult for a number of applications such as rendering, transmitting over a network, etc.This study proposes a multiresolution representation for 3D animation. The results show that the coarse animation appears by using only 10% of the original faces. More detailed animation appears by using 80% of original faces, but only requires 3% of original storage space. Consequently, this approach enables a continuous level of detail for dynamic 3D mesh sequences.\",\"PeriodicalId\":342914,\"journal\":{\"name\":\"2013 10th International Conference Computer Graphics, Imaging and Visualization\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-08-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 10th International Conference Computer Graphics, Imaging and Visualization\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CGIV.2013.32\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 10th International Conference Computer Graphics, Imaging and Visualization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CGIV.2013.32","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
3D animations have been widely used in the movie and gaming industries. However, the huge storage requirements of dynamic mesh data make it difficult for a number of applications such as rendering, transmitting over a network, etc.This study proposes a multiresolution representation for 3D animation. The results show that the coarse animation appears by using only 10% of the original faces. More detailed animation appears by using 80% of original faces, but only requires 3% of original storage space. Consequently, this approach enables a continuous level of detail for dynamic 3D mesh sequences.