在混合桌面/手持游戏设置中调查QoS和QoE之间的关系

Maarten Wijnants, S. Agten, P. Quax, W. Lamotte
{"title":"在混合桌面/手持游戏设置中调查QoS和QoE之间的关系","authors":"Maarten Wijnants, S. Agten, P. Quax, W. Lamotte","doi":"10.1145/1658997.1659013","DOIUrl":null,"url":null,"abstract":"Innovative software and system development requires a multi-disciplinary approach where technical, objectively quantifiable Quality of Service aspects are integrated with and correlated to subjective Quality of Experience measures such as usability, user expectations and experiences. To date, QoS and QoE research has however mainly been carried out in an isolated manner. Their exact correlation consequently remains unclear. Using a collaborative multi-platform game as case study, we intend to investigate this relationship and hope to bridge the divide that currently exists between social, user-oriented research and technically-oriented application development by formulating recommendations and guidelines. To implement the QoS and QoE optimizations, we will rely on the NIProxy, a network proxy equipped with network traffic shaping and service provision functionality.","PeriodicalId":181045,"journal":{"name":"Co-Next Student Workshop '09","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":"{\"title\":\"Investigating the relationship between QoS and QoE in a mixed desktop/handheld gaming setting\",\"authors\":\"Maarten Wijnants, S. Agten, P. Quax, W. Lamotte\",\"doi\":\"10.1145/1658997.1659013\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Innovative software and system development requires a multi-disciplinary approach where technical, objectively quantifiable Quality of Service aspects are integrated with and correlated to subjective Quality of Experience measures such as usability, user expectations and experiences. To date, QoS and QoE research has however mainly been carried out in an isolated manner. Their exact correlation consequently remains unclear. Using a collaborative multi-platform game as case study, we intend to investigate this relationship and hope to bridge the divide that currently exists between social, user-oriented research and technically-oriented application development by formulating recommendations and guidelines. To implement the QoS and QoE optimizations, we will rely on the NIProxy, a network proxy equipped with network traffic shaping and service provision functionality.\",\"PeriodicalId\":181045,\"journal\":{\"name\":\"Co-Next Student Workshop '09\",\"volume\":\"3 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"11\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Co-Next Student Workshop '09\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1658997.1659013\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Co-Next Student Workshop '09","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1658997.1659013","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 11

摘要

创新的软件和系统开发需要一种多学科的方法,在这种方法中,技术上的、客观可量化的服务质量方面与主观的体验质量措施(如可用性、用户期望和体验)相结合并相互关联。然而,迄今为止,QoS和QoE的研究主要是以孤立的方式进行的。因此,它们之间的确切关系尚不清楚。我们以一款协作式多平台游戏为例,研究这种关系,并希望通过制定建议和指导方针,弥合目前存在于社交、用户导向研究和技术导向应用开发之间的鸿沟。为了实现QoS和QoE优化,我们将依赖于NIProxy,一个具有网络流量塑造和服务提供功能的网络代理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Investigating the relationship between QoS and QoE in a mixed desktop/handheld gaming setting
Innovative software and system development requires a multi-disciplinary approach where technical, objectively quantifiable Quality of Service aspects are integrated with and correlated to subjective Quality of Experience measures such as usability, user expectations and experiences. To date, QoS and QoE research has however mainly been carried out in an isolated manner. Their exact correlation consequently remains unclear. Using a collaborative multi-platform game as case study, we intend to investigate this relationship and hope to bridge the divide that currently exists between social, user-oriented research and technically-oriented application development by formulating recommendations and guidelines. To implement the QoS and QoE optimizations, we will rely on the NIProxy, a network proxy equipped with network traffic shaping and service provision functionality.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信