沉浸式全景图像

M. Fiala
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引用次数: 12

摘要

通过头戴式显示器(HMD)或“洞穴”显示系统观看全景相机拍摄的图像的沉浸式体验,是大众欣赏的图像处理示例。在这样的系统中,用户可以通过简单地移动他们的头部,以一种自然的方式看到从几个角度可以看到的东西。虚拟透视视图将由全景相机从一组地点收集的记录图像生成。使用基于图像的渲染技术,用户还可以从不同的视角看到全景相机放置的视图。本文提出了一种简单的基于图像立方体的系统设计框架,该框架具有快速低延迟操作和高效创建中间图像的优点。图像立方体方法将图像创建与输出图像生成分离,以实现逼真的HMD沉浸式观看所需的低延迟。提出了一种基于预计算视差图沿捕获点之间线性路径生成中间视图的快速算法。给出了一个原型系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Immersive panoramic imagery
An immersive experience where one views imagery captured from a panoramic camera with a head mounted display (HMD) or "cave" display system is an example of image processing that would be appreciated by the masses. In such a system, a user can see what would be seen from several viewpoints in a natural way by simply moving their head around. Virtual perspective views would be generated from recorded imagery collected by a panoramic camera from a set of locations. With image based rendering techniques, the user could also see views from viewpoints different from where the panoramic camera was placed. This paper proposes a simple framework for designing such systems based on image cubes which has the benefits of fast low latency operation and an efficient way to create intermediate images. The image cube method de-couples the image creation from the output image generation for the low latency required for realistic HMD immersive viewing. A fast algorithm for generating intermediate views along linear paths between capture sites based on pre-calculated disparity maps is also presented. A prototype system is shown.
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