传统编程环境中的面向对象编程

D. Breen, P. Getto, A. Apodaca
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引用次数: 4

摘要

描述了在传统编程环境中实现许多面向对象特性的编程方法。这种方法是在开发计算机动画系统The Clockworks期间创建的。该方法支持诸如具有变量和方法的对象、类层次结构、变量和方法继承、对象实例化和消息传递等面向对象的特性。该方法不使用任何特殊的关键字或语言扩展,因此不需要预处理器或编译器。该方法已在C/Unix环境中实现。这允许将环境和在其中开发的任何系统移植到各种支持Unix的计算机上。该方法提供了许多面向对象的特性和相关的好处。它还提供了C/Unix环境的所有优点,包括可移植性、丰富的开发工具和效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Object-oriented programming in a conventional programming environment
A programming methodology that implements many object-oriented features within a conventional programming environment is described. The methodology was created during the development of a computer animation system, The Clockworks. The methodology supports such object-oriented features as objects with variables and methods, class hierarchies, variable and method inheritance, object instantiation, and message passing. The methodology does not employ any special keywords or language extensions, thus removing the need for a preprocessor or compiler. The methodology has been implemented in a C/Unix environment. This allows the environment and any system developed within it to be ported to a wide variety of computers which support Unix. The methodology provides many object-oriented features and associated benefits. It also provides all the benefits of a C/Unix environment, including portability, a rich variety of development tools, and efficiency.<>
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