增强终端用户的社交物联网能力

Ji Eun Kim, Xiangmin Fan, D. Mossé
{"title":"增强终端用户的社交物联网能力","authors":"Ji Eun Kim, Xiangmin Fan, D. Mossé","doi":"10.1145/3054977.3054987","DOIUrl":null,"url":null,"abstract":"We present Socialite, a novel end user programming tool for the Social Internet of Things (SIoT). SIoT is a new paradigm where IoT merges with social networks, allowing people and connected devices as well as the devices themselves to interact within a social network framework. Through an online survey with 60 potential users, we identified eight desired features for the SIoT, which were then clustered into four rule categories that can be programmed by end users and/or imposed by systems. The rules created by end users are used to reason about both devices and people in their social relationships to support automated decisions during runtime. Socialite uses ontology/semantic models for basic/low-level knowledge representation (e.g., device and user) to encapsulate the heterogeneity in devices from various manufacturers, and uses production rules (trigger-action programming) for high-level reasoning. With the ontology model, our reasoning supports both device type automation (e.g., current temperature from a thermostat) and capability-based automation (e.g., current temperature from any devices with the same capability). Furthermore, the Socialite rules leverage social relationships and device capabilities to facilitate collaboration by efficiently sharing configuration and information among users/friends and even with devices from people unknown to a user. In a 24-participant user study (12 with no programming experience), we found that Socialite was easy to learn and use, for both programmers and non-programmers. Participants were able to create automation based rules, social relationship involved rules, as well rules they created during the study.","PeriodicalId":179120,"journal":{"name":"2017 IEEE/ACM Second International Conference on Internet-of-Things Design and Implementation (IoTDI)","volume":"30 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"25","resultStr":"{\"title\":\"Empowering End Users for Social Internet of Things\",\"authors\":\"Ji Eun Kim, Xiangmin Fan, D. Mossé\",\"doi\":\"10.1145/3054977.3054987\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present Socialite, a novel end user programming tool for the Social Internet of Things (SIoT). SIoT is a new paradigm where IoT merges with social networks, allowing people and connected devices as well as the devices themselves to interact within a social network framework. Through an online survey with 60 potential users, we identified eight desired features for the SIoT, which were then clustered into four rule categories that can be programmed by end users and/or imposed by systems. The rules created by end users are used to reason about both devices and people in their social relationships to support automated decisions during runtime. Socialite uses ontology/semantic models for basic/low-level knowledge representation (e.g., device and user) to encapsulate the heterogeneity in devices from various manufacturers, and uses production rules (trigger-action programming) for high-level reasoning. With the ontology model, our reasoning supports both device type automation (e.g., current temperature from a thermostat) and capability-based automation (e.g., current temperature from any devices with the same capability). Furthermore, the Socialite rules leverage social relationships and device capabilities to facilitate collaboration by efficiently sharing configuration and information among users/friends and even with devices from people unknown to a user. In a 24-participant user study (12 with no programming experience), we found that Socialite was easy to learn and use, for both programmers and non-programmers. Participants were able to create automation based rules, social relationship involved rules, as well rules they created during the study.\",\"PeriodicalId\":179120,\"journal\":{\"name\":\"2017 IEEE/ACM Second International Conference on Internet-of-Things Design and Implementation (IoTDI)\",\"volume\":\"30 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-04-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"25\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 IEEE/ACM Second International Conference on Internet-of-Things Design and Implementation (IoTDI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3054977.3054987\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 IEEE/ACM Second International Conference on Internet-of-Things Design and Implementation (IoTDI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3054977.3054987","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 25

摘要

我们介绍Socialite,一种用于社交物联网(SIoT)的新型终端用户编程工具。SIoT是物联网与社交网络融合的新范式,允许人们和连接的设备以及设备本身在社交网络框架内进行交互。通过对60名潜在用户的在线调查,我们确定了SIoT的8个期望特性,然后将其聚集到四个规则类别中,这些规则类别可以由最终用户编程和/或由系统强制执行。最终用户创建的规则用于推断其社会关系中的设备和人员,以支持运行时期间的自动决策。Socialite使用本体/语义模型进行基本/低级知识表示(例如,设备和用户),以封装来自不同制造商的设备的异质性,并使用生产规则(触发-操作编程)进行高级推理。使用本体模型,我们的推理既支持设备类型自动化(例如,来自恒温器的当前温度),也支持基于功能的自动化(例如,来自具有相同功能的任何设备的当前温度)。此外,Socialite规则利用社交关系和设备功能,通过在用户/朋友之间,甚至与用户不认识的人的设备之间有效地共享配置和信息,促进协作。在一项24人参与的用户研究中(12人没有编程经验),我们发现Socialite很容易学习和使用,无论是程序员还是非程序员。参与者能够创建基于自动化的规则,涉及社会关系的规则,以及他们在研究期间创建的规则。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Empowering End Users for Social Internet of Things
We present Socialite, a novel end user programming tool for the Social Internet of Things (SIoT). SIoT is a new paradigm where IoT merges with social networks, allowing people and connected devices as well as the devices themselves to interact within a social network framework. Through an online survey with 60 potential users, we identified eight desired features for the SIoT, which were then clustered into four rule categories that can be programmed by end users and/or imposed by systems. The rules created by end users are used to reason about both devices and people in their social relationships to support automated decisions during runtime. Socialite uses ontology/semantic models for basic/low-level knowledge representation (e.g., device and user) to encapsulate the heterogeneity in devices from various manufacturers, and uses production rules (trigger-action programming) for high-level reasoning. With the ontology model, our reasoning supports both device type automation (e.g., current temperature from a thermostat) and capability-based automation (e.g., current temperature from any devices with the same capability). Furthermore, the Socialite rules leverage social relationships and device capabilities to facilitate collaboration by efficiently sharing configuration and information among users/friends and even with devices from people unknown to a user. In a 24-participant user study (12 with no programming experience), we found that Socialite was easy to learn and use, for both programmers and non-programmers. Participants were able to create automation based rules, social relationship involved rules, as well rules they created during the study.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信