计算机游戏引擎的可访问性评估:IST阿拉米达校园案例研究

R. Nascimento, A. Gil, T. Heitor, A. Tomé, H. Rua
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引用次数: 0

摘要

这张海贴旨在为严肃游戏的实施做出贡献,专注于一个评估建筑环境可达性的工具的设计,在IN_LEARNING研究项目的框架内开发。这个提议的工具在里斯本的一个大学区——IST Alameda校区进行了测试,在那里,不同的用户有不同的可达性要求(例如,临时和/或永久性残疾、视力障碍、老年人、怀孕),对多样性原则提出了要求。它为未来的干预措施提供了指导,旨在提升建筑环境的包容性,并帮助改善建筑和户外空间的美学和功能质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Computer game engines for accessibility assessment: The IST Alameda campus case-study
This poster aims to contribute to Serious Games implementation, focusing on the design of a tool to evaluate built environment accessibility, developed within the framework of the IN_LEARNING research project. The proposed tool was tested in a university precinct in Lisbon - IST Alameda campus - where the principle of diversity is demanded by a variety of users with different accessibility requirements (e.g. temporary and/or permanent disability, visual impairment, advancing years, pregnancy). It offers guidance for future interventions intended to upgrade the inclusivity of the built environment and to help improve the aesthetic and functional quality of buildings and outdoor spaces.
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