混合现实互动叙事中的用户交互

M. Cavazza, Olivier Martin, Fred Charles, Xavier Marichal, Steven J. Mead
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引用次数: 12

摘要

在本文中,我们描述了一个基于“魔镜”模型的混合现实系统,在这个系统中,用户的图像被摄像机实时捕获,从他/她的背景中提取出来,并与虚拟图像的三维图形模型混合,其中包括参与故事的合成角色。生成的图像投射在面向用户的大屏幕上,用户可以看到自己的图像与合成演员一起嵌入虚拟舞台。混合现实世界的图像组件是基于一个游戏引擎,虚幻竞技场2003。这个引擎不仅执行图形渲染和角色动画,还包含了我们之前描述的讲故事引擎的新版本。面对用户的单个2D摄像机通过分割用户的轮廓来实时分析图像。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
User interaction in mixed reality interactive storytelling
In this paper, we describe a mixed reality system based on a "magic mirror" model, in which the user's image is captured in real time by a video camera, extracted from his/her background and mixed with a 3D graphic model of a virtual image including the synthetic characters taking part in the story. The resulting image is projected on a large screen facing the user, who sees his/her own image embedded in the virtual stage with the synthetic actors. The graphic component of the mixed reality world is based on a game engine, Unreal Tournament 2003. This engine not only performs graphic rendering and character animation but incorporates a new version of our previously described storytelling engine. A single 2D camera facing the user analyses the image in real-time by segmenting the user's contours.
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