基于OpenPose和单目相机三维重建的远程康复系统

Keisuke Osawa, Yu You, Yi Sun, Tai-Qi Wang, Shun Zhang, M. Shimodozono, Eiichirou Tanaka
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摘要

由于人口老龄化,肢体功能障碍影响老年人日常生活的人数将继续增加。这些人群非常需要康复训练来恢复肢体功能。然而,目前康复医院和医生的数量有限。此外,由于外部条件(例如COVID-19的影响),人们往往无法去医院。因此,迫切需要远程康复系统,使患者能够在家中进行训练。本研究的目的是开发一个易于使用的系统,使目标用户能够在家中体验康复训练,并远程接受医生的实时指导。所提出的系统只需要一个单目摄像机来捕捉3D运动。首先对人体的二维关键关节进行检测;然后,利用简单的基线网络,从二维关键节点重构三维关键节点。与专业动作捕捉系统相比,2D检测的平均角度误差仅为1.7%。此外,与真实坐标相比,三维重建的平均每个关节位置误差仅为67.9 mm。在获取用户的3D动作后,系统将3D动作同步到Unity中的虚拟人体模型中,为用户提供更加直观和互动的体验。一般来说,许多远程康复系统需要专业的运动捕捉摄像机和可穿戴设备,训练目标是单个身体部位。相比之下,所提出的系统成本低,易于使用,只需要一个单目摄像机和计算机就可以实现实时和直观的远程康复(即使训练目标是整个身体)。此外,该系统还提供了基于动态时间规整的运动相似度评估;这可以为用户提供更准确和直接的反馈。此外,通过一系列的评估实验,验证了系统的可用性、便捷性、可行性和准确性,最终得出该系统可用于实际康复应用的结论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Telerehabilitation System Based on OpenPose and 3D Reconstruction with Monocular Camera
Owing to aging populations, the number of elderly people with limb dysfunction affecting their daily lives will continue to increase. These populations have a great need for rehabilitation training to restore limb functions. However, the current numbers of rehabilitation hospitals and doctors are limited. Moreover, people often cannot go to a hospital owing to external conditions (e.g., the impacts of COVID-19). Thus, an urgent need exists for telerehabilitation system for allowing patients to have training at home. The purpose of this study is to develop an easy-to-use system for allowing target users to experience rehabilitation training at home and to remotely receive real-time guidance from doctors. The proposed system only needs a monocular camera to capture 3D motions. First, the 2D key joints of the human body are detected; then, a simple baseline network is used to reconstruct 3D key joints from the 2D key joints. The 2D detection only has an average angle error of 1.7% compared to that of a professional motion capture system. In addition, the 3D reconstruction has a mean per-joint position error of only 67.9 mm compared to the real coordinates. After acquiring the user’s 3D motions, the system synchronizes the 3D motions to a virtual human model in Unity, providing the user with a more intuitive and interactive experience. Generally, many telerehabilitation systems require professional motion capture cameras and wearable equipment, and the training target is a single body part. In contrast, the proposed system is low-cost and easier to use and only requires a monocular camera and computer to achieve real-time and intuitive telerehabilitation (even though the training target is the entire body). Furthermore, the system provides a similarity evaluation of the motions based on the dynamic time warping; this can provide more accurate and direct feedback to users. In addition, a series of evaluation experiments verify the system’s usability, convenience, feasibility, and accuracy, with the ultimate conclusion that the system can be used in practical rehabilitation applications.
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