仿真注视点路径跟踪

A. Polychronakis, G. Koulieris, K. Mania
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引用次数: 6

摘要

在全分辨率下,由于收敛时间缓慢和噪声输出,路径跟踪无法基于当前图形硬件实时部署,尽管最近在去噪方面取得了进展。在这项工作中,我们开发了一个模拟注视点路径跟踪器的感知沙盒,以确定偏心角阈值,从而实现难以察觉的注视点路径跟踪。在注视点路径跟踪器中,发射的射线数量可以减少,从而可以提高性能。在本研究中,由于目前的硬件限制,禁止对每个像素的多个样本进行实时路径跟踪,我们通过有选择地混合预渲染的内容来模拟注视点渲染作为一个后期处理,由捕捉眼球运动的眼动仪驱动。然后,我们进行了三个实验来估计图像操作难以察觉的偏心边界的保守阈值。与我们对三个实验的单一阈值的预期相反,我们的结果显示了三个不同的平均阈值,每个实验一个。我们假设这是由于方法的不同,即A-B测试与顺序呈现与自定义调整偏心影响周边模糊的可感知性等。我们首次估计了路径跟踪的特定偏心率阈值,该阈值在保持高性能的同时限制了任何感知影响。我们进行了一项分析,以确定在路径跟踪中由于注视点而减少的潜在计算复杂性。我们的分析表明,使用我们的注视点渲染方法,由于主射线的减少,路径跟踪性能显著提高(≥2x - 3x)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Emulating Foveated Path Tracing
At full resolution, path tracing cannot be deployed in real-time based on current graphics hardware due to slow convergence times and noisy outputs, despite recent advances in denoisers. In this work, we develop a perceptual sandbox emulating a foveated path tracer to determine the eccentricity angle thresholds that enable imperceptible foveated path tracing. In a foveated path tracer the number of rays fired can be decreased, and thus performance can be increased. For this study, due to current hardware limitations prohibiting real-time path-tracing for multiple samples-per-pixel, we pre-render image buffers and emulate foveated rendering as a post-process by selectively blending the pre-rendered content, driven by an eye tracker capturing eye motion. We then perform three experiments to estimate conservative thresholds of eccentricity boundaries for which image manipulations are imperceptible. Contrary to our expectation of a single threshold across the three experiments, our results indicated three different average thresholds, one for each experiment. We hypothesise that this is due to the dissimilarity of the methodologies, i.e., A-B testing vs sequential presentation vs custom adjustment of eccentricities affecting the perceptibility of peripheral blur among others. We estimate, for the first time for path tracing, specific thresholds of eccentricity that limit any perceptual repercussions whilst maintaining high performance. We perform an analysis to determine potential computational complexity reductions due to foveation in path tracing. Our analysis shows a significant boost in path-tracing performance (≥ 2x − 3x) using our foveated rendering method as a result of the reduction in the primary rays.
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