基于兴趣聚类的分层混合DVE-P2P网络

Zhiyong Tu, W. Jiang, Jinyuan Jia
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引用次数: 3

摘要

在大规模的多人在线游戏场景中,单一的P2P拓扑结构无法充分完成各种任务。增强玩家体验,快速响应客户端请求,提高P2P网络的可扩展性和灵活性。首先,我们提出了基于兴趣集群的分层混合dvve - p2p网络架构。其次,基于这种网络结构和拓扑,我们提出了三层逻辑和两层物理层,以保证网络的安全性、灵活性、可靠性、可扩展性和高吞吐量。第三,在兴趣区域的基础上,提出了在自己的集群中与其他节点快速共享相似资源的兴趣集群,选择性能优异的超级节点作为连接到Chord环的中心虚拟服务器来管理感兴趣集群的负载均衡,同时提出了针对不同的节点、感兴趣集群和服务器的负载均衡算法和策略。最后,我们进行了实验,表明我们的方法显著提高了DVE系统的响应速度、吞吐量、动态负载平衡、负载指数和稳定性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hierarchical Hybrid DVE-P2P Networking Based on Interests Clustering
In the massive multi-player online game scenes single P2P topology cannot sufficiently accomplish a variety of mission. To strengthen player experience, rapidly respond client request and improve P2P network scalability and flexibility. Firstly, we propose network architecture, which is hierarchical hybrid DVE-P2P based on interested cluster to achieve this purpose. Secondly, based on this network architecture and topology we propose three logical layers along with two physical layers to guarantee its security, flexibility, reliability, scalability and high throughput. Thirdly, based on Area of Interest we propose interested cluster to quickly share similarity resource with other peer in own cluster, selecting super node with excellent performance as central, virtual server, which is connected to Chord ring, to manage load balancing of interested cluster, at same time we present algorithms and strategies to load balancing for different peer, interested cluster and server. Finally, we perform experiments to show that our approaches significantly improve the DVE system's response speed, throughput, dynamic load balancing, load index and stability.
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