考古学的黑暗之魂:记录黄金戒指

Florence Smith Nicholls, Michael Cook
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引用次数: 2

摘要

考古学可以被广泛地定义为通过物质遗迹研究和解释过去。电子游戏世界虽然本质上是非物质的,但也可以提供机会,根据他们留下的东西来研究存在于其中的人。在本文中,我们通过记录《Elden Ring》中异步分发给玩家的玩家生成内容,呈现了一款主要的单人游戏的首次正式考古调查之一。我们先报告调查的方法和结果,然后再从这些结果中推断出《Elden Ring》的玩家社区,以及电子游戏中考古调查的本质。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Dark Souls of Archaeology: Recording Elden Ring
Archaeology can be broadly defined as the study and interpretation of the past through material remains. Video game worlds, though immaterial in nature, can also afford opportunities to study the people who existed within them based on what they leave behind. In this paper we present one of the first formal archaeological surveys of a predominantly single-player game, by recording the player-generated content that is asynchronously distributed to players in Elden Ring. We report on the methodology and results of the survey, before reflecting on what we could extrapolate from those results about Elden Ring’s player community, and the nature of archaeological surveying within video games more broadly.
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