主题演讲6:卒中后运动康复的反思

J. Krakauer
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摘要

约翰·克拉考尔博士是约翰·霍普金斯大学医学院大脑、学习、动画和运动实验室(BLAM-lab)的主任。他的研究兴趣包括:(1)人类运动控制和运动学习的实验和计算研究;(2)跟踪长期运动技能学习及其与决策等高级认知过程的关系。(3)脑卒中后运动恢复的预测(4)人类和小鼠脑卒中后自发运动恢复的机制(5)脑卒中后3个月患者神经康复的新方法。他还与人共同创立了一个名为KATA的视频游戏团队,该团队基于这样一种理念,即基于真实物理的动物运动非常令人愉悦,当动物运动在我们自己的运动控制下时,这种愉悦感会大大增强。虚拟动物的复杂动作和我们自己的简单动作之间的同步映射是一个具有巨大潜力的认知界面,因为它利用了体现机制,有趣的运动探索,并捕获了运动系统本身的分层组织。我们也会认为,这是一个实验原型,是玩和观察运动和舞蹈的核心。模拟海豚现在已经在blam实验室与fda批准的3D外骨骼机器人对接,为即将到来的试验做准备。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Keynote lecture 6: Rethinking motor rehabilitation after stroke
Dr. John Krakauer is Director of the Brain, Learning, Animation, and Movement Lab (BLAM-lab) at The Johns Hopkins University School of Medicine. His areas of research interest are: (1) Experimental and computational studies of motor control and motor learning in humans (2) Tracking long-term motor skill learning and its relation to higher cognitive processes such as decision making. (3) Prediction of motor recovery after stroke (4) Mechanisms of spontaneous motor recovery after stroke in humans and in mouse models (5) New neuro-rehabilitation approaches for patients in the first 3 months after stroke. He has also co-founded a video gaming group called KATA, which is based on the idea that animal movement based on real physics is highly pleasurable and that this pleasure is hugely heightened when the animal movement is under the control of our own movements. This synchronized mapping between a virtual animal's complex movements and our own simpler movements is a cognitive interface of huge potential as it harnesses mechanisms of embodiment, playful motor exploration, and captures the hierarchical organization of the motor system itself. We would also argue that it is an experimental prototype of what lies at the heart of playing and observing sports and dance. The simulated dolphin has now been interfaced with an FDA-approved 3D exoskeletal robot in BLAM-lab in preparation for an upcoming trial.
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