交互式高维社交图可视化

Ken Wakita, Masanori Takami, H. Hosobe
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引用次数: 6

摘要

这篇论文解决了“巨大的毛球”问题,即大型社交图谱可视化经常导致的密集和纠结的结构。提出了一种称为AGI3D的高维旋转技术,结合了基于社会中心性值过滤元素的能力。AGI3D的目标是一个高维嵌入的社交图和它的投影到三维空间。它允许用户通过鼠标拖动顶点来旋转高维空间中的社交图布局。它的高维旋转效果给用户一种破坏性地重塑社交图布局的错觉,但实际上,它帮助用户在高维空间中找到一个首选的定位和方向,以查看社交图布局的内部结构,并保持其不变。该提议的原型实现被称为社会观点发现者,测试了大约70个社交图,并报告了其中的四个分析结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive high-dimensional visualization of social graphs
The paper tackles the problems of the “giant hairballs”, the dense and tangled structures often resulting from visualization of large social graphs. Proposed is a high-dimensional rotation technique called AGI3D, combined with an ability to filter elements based on social centrality values. AGI3D is targeted for a high-dimensional embedding of a social graph and its projection onto 3D space. It allows the user to rotate the social graph layout in the high-dimensional space by mouse dragging of a vertex. Its high-dimensional rotation effects give the user an illusion that he/she is destructively reshaping the social graph layout but in reality, it assists the user to find a preferred positioning and direction in the high-dimensional space to look at the internal structure of the social graph layout, keeping it unmodified. A prototype implementation of the proposal called Social Viewpoint Finder is tested with about 70 social graphs and this paper reports four of the analysis results.
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