协作虚拟环境中基于区域的消息传递

D. Ahmed, S. Shirmohammadi, H. Kazem
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引用次数: 12

摘要

大规模多用户仿真需要各方之间的同步通信。在本文中,我们提出了一种多用户协作架构,该架构将虚拟世界划分为多个相邻的六边形区域,以便合理地组织实体并有效地管理它们之间的联系。一个特殊的节点,称为混合节点,负责每个六边形区域,并在应用层而不是网络层构建数据分布树。在构建终端主机之间的数据分发路径时,协议注重将物理拓扑反映到覆盖网络中,以提高系统性能。为了控制过多的消息开销,外部区域的必要消息仅在需要时通过混合节点导入到特定区域。动态调整检入和检出标记,减少了混合节点与普通节点之间频繁的连接和断开,并为系统提供了弹性。这种协作架构的有效性是通过实现来测试的
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Zone Based Messaging in Collaborative Virtual Environments
Massively multi-user simulation requires synchronous communication among the parties. In this paper, we present a multiuser collaboration architecture that divides the virtual world in multiple adjacent hexagonal regions in order to properly organize the entities and efficiently manage their liaison. An especial node, named hybrid node, be in charge of each hexagonal region and constructs a data distribution tree at the application layer rather at the network layer. While constructing the data distribution pathways among the end-hosts, protocol focuses to reflect the physical topology onto the overlay network to enhance the system performance. To control the excessive message overhead, necessary messages of a foreign region are only imported when needed to a particular region through a hybrid node. Dynamic adjustment of cheek-in and check-out marks reduces frequent connections and disconnections between a hybrid and an ordinary node, and provides resilience to the system. The effectiveness of this collaboration architecture is tested through the implementation
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