基于惯性传感器的VR原地行走运动数据分析高级优化

Yuriy V. Gnevashev, K. S. Gorshkov, G. Konovalov, S. Lovlin, Danil A. Posohov
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引用次数: 0

摘要

虚拟现实(VR)中的运动可以通过不同的方法实现。在最简单的情况下,运动是通过使用操纵杆或使用头部运动跟踪来触发的。更先进的方法使自然映射运动转化为VR运动。但是,让用户在有限的物理空间中穿行虚拟环境往往是一个挑战。原地行走(WIP)提供了一种自然的沉浸式虚拟运动,可以大大减少模拟疾病的症状。本文研究了惯性传感器在制品运动数据分析的优化问题。提出了在虚拟世界中检测用户步数和控制用户动作的算法。我们提供了实验数据的分析方法,以抑制误步和系统的一般可用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Advanced Optimization of Data Analysis for Walking-in-Place Locomotion Using Inertial Sensors in VR
Locomotion in virtual reality (VR) can be implemented by different methods. In the simplest cases, the motion is triggered by using a joystick or by using head movement tracking. More advanced approaches enable natural mapping movements to transform it into VR locomotion. But providing users to walk through a virtual environment in a limited physical space is often a challenge. Walking-in-place (WIP) offers a natural and immersive virtual locomotion that can greatly reduce symptoms of simulation sickness. In this paper, we consider the optimization of data analysis for WIP locomotion using inertial sensors. The algorithms, which detect the user’s steps and controls the user’s motions in the virtual worlds are proposed. We provide the method of analysis of experimental data for the suppression of false steps and the general usability of the system.
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