基于超宽视图的全景VR流媒体

Ran Ju, Jun He, Fengxin Sun, Jin Li, Feng Li, Jirong Zhu, Lei Han
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引用次数: 27

摘要

在线VR流媒体面临着高吞吐量和实时交互要求等巨大挑战。本文提出了一种基于超宽视场的新方法,以低带宽和低计算成本在互联网上传输高质量的VR。首先,我们只传输用户正在观看的区域,而不是360°全景,以节省带宽。为了实现这一目标,我们提前将源VR分割成小的网格视频。网格视频能够在用户端灵活地重构任意视图。其次,根据用户交互速度较低的特点,拓展用户需求视图,满足实时交互需求。此外,还提供了低分辨率的全视图流来处理高速视图更改等异常情况。我们在一个实验网络中测试了我们的解决方案。结果表明,在提供与本地VR相同的体验质量的情况下,以较小的计算成本平均节省60%以上的带宽。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Ultra Wide View Based Panoramic VR Streaming
Online VR streaming faces great challenges such as the high throughput and real time interaction requirement. In this paper, we propose a novel ultra wide view based method to stream high quality VR on Internet at low bandwidth and little computation cost. First, we only transmit the region where user is looking at instead of full 360° view to save bandwidth. To achieve this goal, we split the source VR into small grid videos in advance. The grid videos are able to reconstruct any view flexibly in user end. Second, according to the fact that users generally interact at low speed, we expand the view that user requested to meet the real time interaction requirement. Besides, a low resolution full view stream is supplied to handle exceptional cases such as high speed view change. We test our solution in an experimental network. The results show remarkable bandwidth saving of over 60% in average at little computation cost while supplying the same quality of experience as local VR.
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